Aztec "Jaguar Rush"

amirsan

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:king:

I tried this strat two times on Manarch level and it worked pretty well. The only problem with me is that I couldn't catch up with techs. But if you want a whole bunch of territory for yourself in the very early game, this is the strat for you.

I tried this strat on a Large map with Wet and Warm settings for the most bonus grasslands.

First settle your capitol in an area with a resonable amount of bonus grasslands(about 4 or 5). Start building as many Jag. Warriors as you can (about 12). Use the first two for scouting out you first victim.

Pick a niehbor with more technologies than you but with about three cities at the most. Move out your Jags and ATTACK!!!(Hint: when facing a Spearman always take high grounds, always)

When all they have left is one city, sue for peace and take all thier technologies and gold, then attack again and swipe thier civ of the face of the earth.

Now you have a good level of tachnologies and lots of free territory for yourself. By the way, keep your research at zero and your tax at 100% for a good bank account

This strat may also work well with the Babs and thier Bowmans but I never tried it.

:king:
 
Yes Iv'e done that once as the Aztecs. I took out 2 civs at the begginning of the game. I almost always create a military factory at the begiing of the game, to make sure that there aren't any close civs that aren't too much of a threat to me. But when spearmen do come along, it becomes really difficult.
But im not sure ill play as the Aztecs just for that
 
This doesn't work on Emperor and Deity because the AI has too many starting units.

Jag rushes are extremely effective in multiplayer, you can often eliminate an unprepared human opponent. Even if your opponent is ready for you, jags allow you to patrol more territory and out-expand your neighbors.
 
I don't think i've ever even played the aztecs! I usually don't play militaristic civs as i'm a builder at heart, maybe i'll try this rush just to see how it would play out,
 
The Jaguar Rush is always a good strategy, but will start to falter by Monarch level (much like the Zulu "Impi Rush"). Just make sure that when you're about to launch a second attack to retake the last city (thus breaking the mandatory 20 turns cease-fire), your target doesn't have any contacts with other civilizations. If they don't, word won't get around of your atrocities, and you won't suffer a reputation hit. A black mark is tough to live with so early on, and will hamper trade enough to put you at a good disadvantage.

Uncle Dynamite
 
Originally posted by amirsan
I never tried multiplayer before because it cost too much money. I wanna try it. If anyone knows about a host that doesn't cost much please tell me.

Well Gamespy is free, and i believe clicking Multiplayer in the PTW screen should bring you right to Gamespy, so i dont know how you didn't find it ;) but there are like, 3 games on at any given time, so i think you're better off just playing with any friends who have PTW, because i havent been able to find any large host of PTW games either.
 
Originally posted by DaveMcW
This doesn't work on Emperor and Deity because the AI has too many starting units.
It can be made to work on Emperor, I've done it successfully too many times to chalk it up to sheer luck. ;)
 
I have rushed succesfully with JW's playing deity.

I just do it differently.:)

I start with 6 very closely built cities. (Cut corruption to the minimum)

My fastest growing city gets a granery and keeps producing settlers. The other cities all get barracks and then starts producing JW's

My research is fast toward iron working and then science is set to zero.

I hit my first opponent with up to 20 veteran JW's and go straight for his iron resources if any. I would normally build a cities right next to it and then start upgrades toward swordmen. At my home base I leave iron disconnect and keep producing JW's.

The advantage here is that the JW's can quickly move to the seen of battle for upgrade.

JW's will take out spearmen, but with losses. Considering the speed of production during your GA, this is often acceptable. I find JW also very useful as part of you swordmen stacks to counter offensive archers, before moving back to the safety of the stack. This is normally also my source of early leaders
 
My only wins on the deity level have been using the Aztec's early.
 
the only reason diety is so hard is that all the AI's start with an extra settler, allowing them to grab twice as much land ... Aztec rush i a good way to counter that... I have used this on diety, but I don't wait untill I have so many Jags, but in my first war with the AI I don't try to actually take their cites, just enslave thier workers and settlers, that way you don't need as many Jags to be succesful, and it sets them back a bit - and the war is quicker. On a map with several closs AI's i've succefully used the speed of the Jag to fight one AI for 10 turns, run them over to the other (on roads built by my slaves) and raid that AI for slaves as well, for about 15 turns, turn around and attack the first civ again, this time maybe taking a citie... works almost like clock work since you can take out thier early offensive units fairly easily with jags. you also don't take reputation hits for enslaving settlers and workers... and the both AI's are seareously set back if they lose a settler and a few worker that early in the game.
 
Why would you take the high ground vs. spearman? Taking the high ground is for defense, not offense.
 
Originally posted by Hygro
Why would you take the high ground vs. spearman? Taking the high ground is for defense, not offense.

:confused: Yeah, that one's got me confused too....
 
High ground is a superstition, but I think superstition is well founded in Civ games. I still remember my copy of Civ 1 on Nintendo and how my battleships lost to phalanx units whenever I DIDNT save right before attacking. If the man says high ground, then it's high ground.

Or let me put it this way: Jag attacks, takes some damage and either doesn't take the Spearman and/or the city. High ground is a better place to be defensively when your unit is wounded.
 
Originally posted by superslug
Or let me put it this way: Jag attacks, takes some damage and either doesn't take the Spearman and/or the city. High ground is a better place to be defensively when your unit is wounded.

Now, that's the only part of your post that makes sense...;)
But then again, I don't think Civ1 had "preserve random seed"....
 
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