azzaman333
meh
ROME
Leader: Caesar
Aggression Level: 4
Favorite Government: Republic
Shunned Government: Communism
Culture Group: Mediterranean
Leader: Caesar
Aggression Level: 4
Favorite Government: Republic
Shunned Government: Communism
Culture Group: Mediterranean
Trait Combo: Militaristic & Commercial; 16/28
Militaristic is on of the weaker traits, since the bonuses given are relatively weak. Cheap barracks and easier promotions are useful, but could be a lot better. However, with the Commercial trait's lowered corruption, that warmongering you're bound to do is a lot less costly, and the towns you take will be beneficial almost right away.
Unique Unit: Legionary; 16/31
The Legionary is a 3.3.1 swordsman replacement. Legionary's have 1 extra defense than a normal swordsman. This is a very useful bonus, leaving Legionaries as capable on defense as they are on offense. But this bonus is less useful for a human player than an AI, since a human waging war will try to go through the enemy as quick as possible without spending much time defending. AIs on the other hand, will use this unit to its full potential, due to their wars being more take a couple of cities and hold them until peace.
AI Game Play: 6/10
Normally one of the middle of the road civs. The success of Rome (other than good start location) involves a good early war. If they do have an early war and take a reasonable amount of land, they will be a strong late game civ, but if they dont have a successful war, they wont have a strong game overall. Doesnt expand very fast, and has trouble when in catch up mode.
UU & TC Blend: 1/1
The Legionary suits the Mil Comm traits perfectly, since without the Legion, the civ would be much weaker 6 times out of 10.
Total Score: 39/70 Rank: 3/7
Comments and discussion welcomed.