MightySpice
Warlord
- Joined
- Feb 24, 2016
- Messages
- 119
Oke, so how exactly do i transform a town to a city? I played a game to the exploration fase, but was left with one capital and two towns.
Money. You should start the Exploration Age with some extra cash/gold, which can convert one of your towns to a city.Oke, so how exactly do i transform a town to a city? I played a game to the exploration fase, but was left with one capital and two towns.
There's an option with a gold cost at the bottom of the town screenOke, so how exactly do i transform a town to a city? I played a game to the exploration fase, but was left with one capital and two towns.
No you can create cities any ageAh, am i correct that this is not possible until exploration age? That would explain it.
Maybe there’s a bug when they are packed? All mine transitioned but I didn’t have them packedWelp, I am beyond confused now. Just transitioned from the exploration age where I had 3 fleet commanders and 11 naval units all packed and I ended up in the modern age with 3 fleet commanders and 0 naval units.![]()
You can also raze cities. You also get the legacy points I believe whether you keep the settlements or not (at least in Modern age… I forget for the other ages)I don't understand how you're supposed to play a military campaign when you can barely conquer anything due to the settlement limit. Feels like there should have been something like "enemy capitals don't count towards the limit." You're not gonna start a game and just jump immediately into conquest out of just your capital, you'll probably need at least three or four settlements just so you have a source of reinforcements that isn't 30 tiles away. Then you can sort of conquer one civ and then... do you just stop? Was that it? That was all the warring you were allowed to do in the entire antiquity era? Because you certainly can't just keep going. It doesn't make any sense to continue warring just to raze cities because you don't benefit from that at all and will cripple yourself with stacking permanent penalties to your unit strength (which is an absurd concept, by the way--give me diplomatic consequences, don't make my soldiers lose muscle mass because they successfully annihilated their enemies.)
And all the while, I keep asking myself: "Why am I taking these cities anyway? I could settle much better ones myself. There's more than enough land, half the continent will still be unsettled by the end of antiquity. Why am I saddling myself with penalties in order to take cities that are worse than what I could have built myself, closer to home?" I'm not actually gaining anything from conquest, I'm just doing it for the sake of the gameplay. It's like I'm paying for the right to enjoy combat, not using combat to further my interests.
There are so many features and mechanics that revolve around war, and yet the game's fundamental design makes it feel kind of pointless.
You can go over the settlement limit, you just get a happiness penalty for doing so. Getting additional war support against you due to razing is the diplomatic consequence. It's effectively your enemies getting stronger due to public support shifting towards them because you've destroyed cities.I don't understand how you're supposed to play a military campaign when you can barely conquer anything due to the settlement limit. Feels like there should have been something like "enemy capitals don't count towards the limit." You're not gonna start a game and just jump immediately into conquest out of just your capital, you'll probably need at least three or four settlements just so you have a source of reinforcements that isn't 30 tiles away. Then you can sort of conquer one civ and then... do you just stop? Was that it? That was all the warring you were allowed to do in the entire antiquity era? Because you certainly can't just keep going. It doesn't make any sense to continue warring just to raze cities because you don't benefit from that at all and will cripple yourself with stacking permanent penalties to your unit strength (which is an absurd concept, by the way--give me diplomatic consequences, don't make my soldiers lose muscle mass because they successfully annihilated their enemies.)
And all the while, I keep asking myself: "Why am I taking these cities anyway? I could settle much better ones myself. There's more than enough land, half the continent will still be unsettled by the end of antiquity. Why am I saddling myself with penalties in order to take cities that are worse than what I could have built myself, closer to home?" I'm not actually gaining anything from conquest, I'm just doing it for the sake of the gameplay. It's like I'm paying for the right to enjoy combat, not using combat to further my interests.
There are so many features and mechanics that revolve around war, and yet the game's fundamental design makes it feel kind of pointless.
Masteries are basically leaf techs/civics that unlock more stuff. Writing 2 in particular is very important imo b/c it unlocks the ability to steal techs/science from other civs. Discipline 2 is pretty important imo since it unlocks the Gate of All Nations, which I think is an excellent wonder to have even if one isn't intending to go to war.Q: when i discover writing, i can discover writing ii. Why would i do that? I sea that all the time. Brons working and brons working ii.
If you don't research writing 2 though, do you still get to steal tech in the exploration+ ages?Masteries are basically leaf techs/civics that unlock more stuff. Writing 2 in particular is very important imo b/c it unlocks the ability to steal techs/science from other civs. Discipline 2 is pretty important imo since it unlocks the Gate of All Nations, which I think is an excellent wonder to have even if one isn't intending to go to war.
Hmm, I haven't formally tested this myself, but at this point I think the answer is yes, you still get diplo actions from previous eras, even if you didn't explicitly research the relevant tech/civic to unlock them. If I do find out otherwise, I'll come and update this post.If you don't research writing 2 though, do you still get to steal tech in the exploration+ ages?
Sometimes in Civ VI the loyalty mechanic made it difficult to retain cities once you'd captured them, and it could be advantageous to just raze them and send a settler to build a new city in that spot. In Civ VII I haven't encountered any situations where it seemed to make sense to raze a cityBeing a mindless warmongerer that destroys everything in their path naturally isn't going to be a very advantageous strategy. What were the reasons for doing so in previous games?
Agree. In other games in the franchises, "raze and replace" was a tactic that was frequently used. Civ3 and Civ4 come to mind as well as Civ6. In those games, the AI would often choose a bad position for city placement, e.g., just off the coast, which prohibited building a harbor.Sometimes in Civ VI the loyalty mechanic made it difficult to retain cities once you'd captured them, and it could be advantageous to just raze them and send a settler to build a new city in that spot. In Civ VII I haven't encountered any situations where it seemed to make sense to raze a city
I'm the opposite I've found war much more rewarding in Civ 7. You need to have a reson though, play the map, if you're warring early it means there's an AI nearby so their cities should be your 3rd and 4th SettlementsI don't understand how you're supposed to play a military campaign when you can barely conquer anything due to the settlement limit. Feels like there should have been something like "enemy capitals don't count towards the limit." You're not gonna start a game and just jump immediately into conquest out of just your capital, you'll probably need at least three or four settlements just so you have a source of reinforcements that isn't 30 tiles away.