azzaman333
meh
SUMERIA
Leader: Gilgamesh
Aggression Level: 2
Favorite Government: Monarchy
Shunned Government: Republic
Culture Group: Mid East
Total Score: 55/70 Rank: 2/7
Aggression Level: 2
Favorite Government: Monarchy
Shunned Government: Republic
Culture Group: Mid East
Trait Combo: Agricultural & Scientific; 28/28
My favourite trait combination. Any game as Sumeria is easier, simply because you grow and research faster than anybody else. The free food from agricultural give you more people, which means more money made, which means more money to spend on science. A very strong combination, which is often very close to unbeatable.
Unique Unit: Enkidu Warrior; 17/31
A 1.2.1 Warrior/Spearman replacement the enkidu warrior combines the uses of 2 different AA units into 1 convenient unit. Unfortunately, a 10 shields spearman isnt particularly useful. But it is useful to have the 2nd defense point on the warrior, because they can kill barb warriors easy, and can stand up to barbarian horsemen easy enough. The early GA is a real downside though, since an attack by a rival will most likely trigger a despotic GA.
AI Game Play; 10/10
The AI is vastly superior with Agricultural Civs 8 times out of 10. Sumeria will normally be rivalling you for space or culture, and in some rare cases, even domination. Always beware the Sumerians.
UU & TC Blend; 0/1
Sumeria could really use a later UU, just to really boost the research in the early MA when its normally 20 turns per tech. The Enkidus also prevent any early wars, since a Sumerian Republic in a Golden Age is going to get 4 turn research for the entire GA.
My favourite trait combination. Any game as Sumeria is easier, simply because you grow and research faster than anybody else. The free food from agricultural give you more people, which means more money made, which means more money to spend on science. A very strong combination, which is often very close to unbeatable.
Unique Unit: Enkidu Warrior; 17/31
A 1.2.1 Warrior/Spearman replacement the enkidu warrior combines the uses of 2 different AA units into 1 convenient unit. Unfortunately, a 10 shields spearman isnt particularly useful. But it is useful to have the 2nd defense point on the warrior, because they can kill barb warriors easy, and can stand up to barbarian horsemen easy enough. The early GA is a real downside though, since an attack by a rival will most likely trigger a despotic GA.
AI Game Play; 10/10
The AI is vastly superior with Agricultural Civs 8 times out of 10. Sumeria will normally be rivalling you for space or culture, and in some rare cases, even domination. Always beware the Sumerians.
UU & TC Blend; 0/1
Sumeria could really use a later UU, just to really boost the research in the early MA when its normally 20 turns per tech. The Enkidus also prevent any early wars, since a Sumerian Republic in a Golden Age is going to get 4 turn research for the entire GA.
Total Score: 55/70 Rank: 2/7