B52 Stratofortress

hope this helps its my civ4artdefine_unit.xml for the unit

Code:
<UnitArtInfo>
			<Type>ART_DEF_UNIT_B52</Type>
			<fScale>0.12</fScale>
			<fInterfaceScale>0.5</fInterfaceScale>
			<NIF>Art/Units/B52/B52.nif</NIF>
			<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/B52/B52.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
 
Lord Olleus said:
any chance of you making an animation for it?
If not then, doesn't matter, but it would be very nice :)

Probably not... I'm busy with other units at the moment. It wouldn't be hard for anyone to add a bombing animation by following the great tutorial by Rabbit, White on how to use the .nif viewer.
 
No animations? Why not? I didn't have a closer look, but please try to use the B52 with the stealthbomber.kfm and all stealthbomber-files! If it still doesn't work please post again and call for the repair service. :D
 
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