Txurce
Deity
I just played Babylon on Emperor, going for a science victory with some changes in my usual strategy based on my recent experiences with India and the Aztecs. I still went for the NC, but built a granary to take advantage of two wheat. Whenever possible I built food improvements, and had two Maritimes as allies for most of the game. Otherwise I played my usual game: 4 cities, Tradition picking up a temple, then the Oracle when the GL was gone. Other wonders included the Sistine Chapel and, with a 9-tech lead, Cristo and the SoL. My tech pattern basically went from Philosophy to Civil Service to Acoustics to Scientific Theory to Fertilizer (I switch these sometimes) to Railroads to Rocketry to Robotics, then Satellites and straight across to the end.
On the SP front I've quit using Patronage to milk Tradition, the left side of Liberty, a couple in Commerce, and Rationalism asap. By building an early landmark and a free temple, I'm able to cruise with no more culture buildings until late in the game, and still wind up with about 2 unneeded policies. I take as many Cultural CS as possible - usually two alliances and the rest Friends.
In this particular game the capital has an odd start - on the coast with too many mountains nearby - so I wound up using two other cities for my last two SS parts - a first for me - and my fourth city had no hammers to speak of. I launched in turn 244, beating my old record by 9. This was due to more food early, even though I wound up at only 20, 20, 20 and 18.
I'm curious as to how others play Babylon for a science win, and whether building a couple more cities is worth it for even more science.
On the SP front I've quit using Patronage to milk Tradition, the left side of Liberty, a couple in Commerce, and Rationalism asap. By building an early landmark and a free temple, I'm able to cruise with no more culture buildings until late in the game, and still wind up with about 2 unneeded policies. I take as many Cultural CS as possible - usually two alliances and the rest Friends.
In this particular game the capital has an odd start - on the coast with too many mountains nearby - so I wound up using two other cities for my last two SS parts - a first for me - and my fourth city had no hammers to speak of. I launched in turn 244, beating my old record by 9. This was due to more food early, even though I wound up at only 20, 20, 20 and 18.
I'm curious as to how others play Babylon for a science win, and whether building a couple more cities is worth it for even more science.