Babylonian strategy in BNW

Neoxon

Chieftain
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Oct 7, 2013
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I'm a new player to civ 5 , and i don't really know all the acronym so please be easy to me. I like the Babylonian unique ability and units(not really), and i know there was once a strategy to use their ability to get an advantage. I wanna try the science victory but rather more to learn the civ. Can you guys explain me the strategy like what tech to get, social policy, wonder/building? Anything related to Babylonian is welcome. Thanks!

Moderator Action: Welcome to CFC. Moved to Strategy and Tips where you should get better responses.
 
Same as it was in G&K:

As above beeline Writing and settle that scientist.

From there it's the standard tall tradition start; you just get more Great Scientists to at first settle and later bulb.
 
Hello. I just played a really fun save as Babylon. One of my favorite civs.

I just settled two cities (since the science cost goes up with more cities). To balance out the lack of cities you need to make sure you get as much food as possible to get the population up so they get you more beakers. Go with tradition as SP to open up the Hanging gardens, giving you 6 food. And for your other city/cities, use caravans to transport food, 4 extra per city.
But the first wonder you should build is the Great library. And writing should be the first thing you focus on researching. You get a free GS who you can use to build an academy and it also opens up building the GL. It also gives you the Pottery tech first so you can get your granary. Build this while you researching writing.
So early on. Pottery - Writing. Then go for Archery (to get your Bowman, and Temple of Artemis if you manage to build it in-between the GL and the HG) - The Wheel (if by a river the water mill is really good) - Mathematics (to get the Hanging Gardens).

Then I suggest you build The Walls of Babylon, to keep your towering cities safe.

If there is a CS nearby you can always steal their worker and save some much needed hammers early game. But dont use that strategy to often since the CS will start to hate you, and not just the one you steal from. Once is ok. Just make sure to make peace with it immediately.

So focus on everything that gives you food and science when choosing what to build or what religion to choose, if you get to choose one.

In my save I managed to find a cultural ruin and the next turn opened up the Honor SP to get some bonus against barbarians and also some extra culture when I killed them. It was worth it since I had only two bowman and a warrior protecting two cities and a trade route.
 
Any specific building/wonder i should aim for?

Your typical science plan is Pisa, Porcelain Tower, Hubble.
Temple of Artemis and Hanging Gardens early if you can manage them for the food and growth. Though, HG isn't nearly as important with food ships and caravans and I research archery so late, I never get ToA either. :mischief:

Beeline Universities. Public Schools. Research Labs. Use Jesuit Education or gold to rush buy them when the tech is done.

Plant scientists until public schools. bulb the rest after research labs have run for 8 turns.

Stay happy. Keep growing. WLTKDs.

Tradition. Rationalism. Order.
 
Go straight to writing, go straight to the national college in Babylon, and enjoy your super tech advantage for the rest of the game. Other than that, just play normally and make sure you're constantly running all your science specialists.

They aren't an overly complex civ for being so powerful. They are very, very good though.
 
Your typical science plan is Pisa, Porcelain Tower, Hubble.
Temple of Artemis and Hanging Gardens early if you can manage them for the food and growth. Though, HG isn't nearly as important with food ships and caravans and I research archery so late, I never get ToA either. :mischief:

Beeline Universities. Public Schools. Research Labs. Use Jesuit Education or gold to rush buy them when the tech is done.

Plant scientists until public schools. bulb the rest after research labs have run for 8 turns.

Stay happy. Keep growing. WLTKDs.

Tradition. Rationalism. Order.

How can you not build the Hanging gardens of Babylon in Babylon? You really would allow another civ build your own wonder? And the free garden is great with it´s 25% increase of GP birth, especially since you get it even if you are not at a lake or a river.

With Babylons UA and the free garden you will be seeing a lot of GS, and that is even way before you can get the extra 25% from the rationalism.

I would go Pottery - Writting. Then Archery - The Wheel - Mathematics. Build the hanging gardens while I research philosophy to get the NC. This would also give my other city/cities time to build libraries. What you lose in beakers for that short time you will get back with a higher population and from more GS.
 
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