Bad maps

Abaxial

Emperor
Joined
Sep 14, 2017
Messages
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It seems that whatever map (aside from pangea and continents) I pick it always ends up with a long straggly continent running from the north edge of the map to the south edge, which is very annoying, since, if you can't build a suitable canal (often you can't) you need to maintain two separate fleets, a western one and an eastern one. There seems to be some bias in the way map scripts are interpreted to stretch land masses to N and S.

Also, you only discover this after investing some considerable time in playing and exploring the map.

The only way to be sure you are not playing on such a map is to generate a map in Worldbuilder and break up straggly continents in a sensible way. At least the basic version works now - how hard can it be to finish off the advanced version?

Having done this for my latest game, I have a couple of observations:

1) Worldbuilder starts off with a seed script, which you choose as with an actual game. But it doesn't recognise the two new scripts.

2) Civ start locations are allocated in Worldbuilder, not randomly at the start of play. So if you re-roll, you will get the same start position. You will get city states in the same positions, but different ones.
 
Pre GS it was guaranteed on a lot of maps to have a clear path of water all the way around at least one of the poles. And I mean open water between the land and the ice.
But with GS they changed it so that now there will be a path all the way around but there can be ice blocking it. The idea is the melting ice due to climate change will spice up the dynamics. Of course that tends to come a little too late to make a lot of difference, but... oh well!
Are you seeing land from N to S map border (not ice, actual land)?
 
I played island plates the other day, turned out be a big fractal map and all civs on it. Only a few little continents outside it.
And it went from top left down to lower right corner. Strange.
 
Pre GS it was guaranteed on a lot of maps to have a clear path of water all the way around at least one of the poles. And I mean open water between the land and the ice.
But with GS they changed it so that now there will be a path all the way around but there can be ice blocking it. The idea is the melting ice due to climate change will spice up the dynamics. Of course that tends to come a little too late to make a lot of difference, but... oh well!
Are you seeing land from N to S map border (not ice, actual land)?

I don't think this applies to Seven Seas? It would be nice if it did but right now Seven Seas seems impossible to circumnavigate by sea which is a little frustrating.
 
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