Abaxial
Emperor
- Joined
- Sep 14, 2017
- Messages
- 1,219
It seems that whatever map (aside from pangea and continents) I pick it always ends up with a long straggly continent running from the north edge of the map to the south edge, which is very annoying, since, if you can't build a suitable canal (often you can't) you need to maintain two separate fleets, a western one and an eastern one. There seems to be some bias in the way map scripts are interpreted to stretch land masses to N and S.
Also, you only discover this after investing some considerable time in playing and exploring the map.
The only way to be sure you are not playing on such a map is to generate a map in Worldbuilder and break up straggly continents in a sensible way. At least the basic version works now - how hard can it be to finish off the advanced version?
Having done this for my latest game, I have a couple of observations:
1) Worldbuilder starts off with a seed script, which you choose as with an actual game. But it doesn't recognise the two new scripts.
2) Civ start locations are allocated in Worldbuilder, not randomly at the start of play. So if you re-roll, you will get the same start position. You will get city states in the same positions, but different ones.
Also, you only discover this after investing some considerable time in playing and exploring the map.
The only way to be sure you are not playing on such a map is to generate a map in Worldbuilder and break up straggly continents in a sensible way. At least the basic version works now - how hard can it be to finish off the advanced version?
Having done this for my latest game, I have a couple of observations:
1) Worldbuilder starts off with a seed script, which you choose as with an actual game. But it doesn't recognise the two new scripts.
2) Civ start locations are allocated in Worldbuilder, not randomly at the start of play. So if you re-roll, you will get the same start position. You will get city states in the same positions, but different ones.