druidravi
King
I was thinking the Ultimate units are badly balanced. On one hand you have those powerful game-changing UU's (cough*preatorian*cough) on other hand near useless UU's.This is making some civilizations too strong. I don't think I am going to play Augustus till they either change the traits or Preatorian.
I was thinking of some balance changes. There are 2 ways to go. Making all UU's as powerful as preatorian wouldn't solve it since it would favour civilzations with early Ultimate Units. Here are some balance ideas I thought. Feel free to give your own suggestions.
Preatorian
Either require both copper and iron to build or reduce str to 7 . It is overpowered imo that axes which are supposed to counter melee have less than 50% odds to attack this monster. Only aggresive civ's axes with shock can take on them. Reducing it to 7 they still will be powerful, however you can't cut through axes and require a token amount of your own axes to protect the stack.
Redcoat --
When in ancient age rome gets Preatorians, england gets their UU late and it is not so powerful as well. It has same base strength as rifles with only a 25% vs gunpoweder units extra. Increasing strength back to 16 should be good. Even though it would have no hard counter in its age, its late arrival should balance it.
Cossack--
Back to str 18 and reducing bonus against cavalry to 25%. Against rifles they will still have an odds of 18 v 17.5 a small margin .
Musketeer-
A strength of 11 with 2 movement. considering Spain has consquidatar which has a strength of 10 ,gains defensive bonus and has 50% vs its hard counter , Musketeer would be like a buffed up knight or a poor man's cavalry . Cavalry is only 2 techs ahead(nationalism,military tradition)
Gallic Sword --
Giving them an unassigned promotion at level 1 so that they if they take guirella 1 from dun, they can take guirella 2 straight away at 0 exp. It will give some reason to build dun.
Samurai -
Giving it a drill1,2 promotion instead of 2 first strikes.
Jaguar
A +50% combat experiance as a unit property not a promotion , str 6 requiring 65 shields with a+50% production with iron. So with Iron you can produce them at 44 shields.Without Iron at 65 shields.
Phalanax-
Strength 5 , +50% vs melee units and reducing bonus against mounted units to +50%. It would just be like an axe with a 50% bonus versus mounted .
Fast Worker
Movement reduced to 2, ignores terrain movement penalties and costs 50shields.
What are your suggestions for Ultimate units.
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I was thinking of some balance changes. There are 2 ways to go. Making all UU's as powerful as preatorian wouldn't solve it since it would favour civilzations with early Ultimate Units. Here are some balance ideas I thought. Feel free to give your own suggestions.
Spoiler :
Preatorian
Either require both copper and iron to build or reduce str to 7 . It is overpowered imo that axes which are supposed to counter melee have less than 50% odds to attack this monster. Only aggresive civ's axes with shock can take on them. Reducing it to 7 they still will be powerful, however you can't cut through axes and require a token amount of your own axes to protect the stack.
Redcoat --
When in ancient age rome gets Preatorians, england gets their UU late and it is not so powerful as well. It has same base strength as rifles with only a 25% vs gunpoweder units extra. Increasing strength back to 16 should be good. Even though it would have no hard counter in its age, its late arrival should balance it.
Cossack--
Back to str 18 and reducing bonus against cavalry to 25%. Against rifles they will still have an odds of 18 v 17.5 a small margin .
Musketeer-
A strength of 11 with 2 movement. considering Spain has consquidatar which has a strength of 10 ,gains defensive bonus and has 50% vs its hard counter , Musketeer would be like a buffed up knight or a poor man's cavalry . Cavalry is only 2 techs ahead(nationalism,military tradition)
Gallic Sword --
Giving them an unassigned promotion at level 1 so that they if they take guirella 1 from dun, they can take guirella 2 straight away at 0 exp. It will give some reason to build dun.
Samurai -
Giving it a drill1,2 promotion instead of 2 first strikes.
Jaguar
A +50% combat experiance as a unit property not a promotion , str 6 requiring 65 shields with a+50% production with iron. So with Iron you can produce them at 44 shields.Without Iron at 65 shields.
Phalanax-
Strength 5 , +50% vs melee units and reducing bonus against mounted units to +50%. It would just be like an axe with a 50% bonus versus mounted .
Fast Worker
Movement reduced to 2, ignores terrain movement penalties and costs 50shields.
What are your suggestions for Ultimate units.
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