Balence in Mesoamercia Conquest?

Empiremaker

Human Fish
Joined
May 13, 2005
Messages
1,495
Location
The Northwest of the USA
I have questions about the balence of this conquest.

1. Level two archers/spears cost(I forgot the name, can't get to game right now) Archer 2/1/1, 20 Shields; Archer upgrade 3/1/1, 60 Shields
Spear 1/2/1, 20; Temple Guard 1/3/1, 60.

2. UU Obsoleteness- The civs UUs become useless with silent hunters and the upgraded archers/spears. The UUs can't win, so they can't enslave.

3. Silent Hunters, 8/5/2, 80 shields, they seem overpowered and on the defense you can trade HPs, but in that situation the attacker will usually win.

I think this conquest is very unbalenced. Am I wrong :confused:?
 
I agree, I disabled anything but UU's and spears for my game. If the real Aztecs had silent hunters the Spanish would have had their heads handed to them on a plate.
 
1. I also noticed this and I find itvery unbalanced. I'd much rather have three spears than one town guard.

2. I would suggest to use bombardements to overcome this or make an army of your UU.

3. I agree they ruin balance when they become available.
 
The silent hunters are without the most deadly unit in that scenario i couldnt belive it when i got access to them. That soon made short work of the enemy. I then expected to get them in the age of discovery scenario and thought this may well turn into a rought and may actually conquer Europe. Nope not in that campaign setting.
 
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