Paeanblack
Prince
- Joined
- Dec 4, 2001
- Messages
- 518
Works best if set up as early as possible.
This strategy requires a barbarian hut close to your capital or an early city that other civs won't stumble across with exploring troops. Four or 5 squares away is perfect. Drop a new city between the hut and your capital, 2 squares from the hut. Give this city a special name, because you will sell it often (and selling the wrong city by accident blows). I call it 'the Brooklyn Bridge'.
Now flank Brooklyn on both sides with 2 more cities, and rush build a temple in them. Place them 2 squares from Brooklyn, but 3 squares from the hut.
Ideal setup:
OOXOOOOO
OOOOXOOO
OOOOOOOO
OHOBOOCO
OOOOOOOO
OOOOXOOO
OOXOOOOO
(H)ut, (B)rooklyn, (C)apital, (O)pen space
Two more cities (X) make this trick more useful, but they aren't necessary to begin with. You continually sell this city to your opponents for cash/tech/whatnot, and it returns to you very quickly because the computer can never defend from barbarian attacks. Nothing can be built in the city because it stays size 1 and has its production cut every 3rd turn. Only a militaristic civ on Diety (4 shield warriors!) can produce in 2 turns, so don't sell to them.
A couple caveats:
-Keep 3 or 4 horsemen/jags/impis in the area -- the computer will often try to send one unit in to kill the hut, RoP or not. Physically block his approaching the hut until you reconvert the city. Then sell it to someone else.
-Don't worry about improving the X cities, just build the culture.
-You do need a big culture city 2-3 squares away to win back Brooklyn quickly.
I often combine selling the city with getting as much gold/turn that the computer can afford by offering a lump sum with the city. The computer loses the lump sum to constant barbarian raids and loses the city back to you. You can really keep all the computers dead broke with this massive cheese. In my current diety game, I have 3 huts running, and I'm the only one with cash or income: 130AD, 6330gp/+342. +275 of that is from AI players.
Tech development has been MUCH slower than normal--the world _just_ got Chivalry and Gunpowder.
I've been an overall cash drain to the AI the whole game--everytime I uncover 20 squares of the map (one galley move), I resell my world map to everybody for 1gp/turn. They are really interested in knowing every ocean square (as if the AI doesn't know EXACTLY where everything is from turn 1.)
EDIT: some tpyos
This strategy requires a barbarian hut close to your capital or an early city that other civs won't stumble across with exploring troops. Four or 5 squares away is perfect. Drop a new city between the hut and your capital, 2 squares from the hut. Give this city a special name, because you will sell it often (and selling the wrong city by accident blows). I call it 'the Brooklyn Bridge'.
Now flank Brooklyn on both sides with 2 more cities, and rush build a temple in them. Place them 2 squares from Brooklyn, but 3 squares from the hut.
Ideal setup:
OOXOOOOO
OOOOXOOO
OOOOOOOO
OHOBOOCO
OOOOOOOO
OOOOXOOO
OOXOOOOO
(H)ut, (B)rooklyn, (C)apital, (O)pen space
Two more cities (X) make this trick more useful, but they aren't necessary to begin with. You continually sell this city to your opponents for cash/tech/whatnot, and it returns to you very quickly because the computer can never defend from barbarian attacks. Nothing can be built in the city because it stays size 1 and has its production cut every 3rd turn. Only a militaristic civ on Diety (4 shield warriors!) can produce in 2 turns, so don't sell to them.
A couple caveats:
-Keep 3 or 4 horsemen/jags/impis in the area -- the computer will often try to send one unit in to kill the hut, RoP or not. Physically block his approaching the hut until you reconvert the city. Then sell it to someone else.
-Don't worry about improving the X cities, just build the culture.
-You do need a big culture city 2-3 squares away to win back Brooklyn quickly.
I often combine selling the city with getting as much gold/turn that the computer can afford by offering a lump sum with the city. The computer loses the lump sum to constant barbarian raids and loses the city back to you. You can really keep all the computers dead broke with this massive cheese. In my current diety game, I have 3 huts running, and I'm the only one with cash or income: 130AD, 6330gp/+342. +275 of that is from AI players.
Tech development has been MUCH slower than normal--the world _just_ got Chivalry and Gunpowder.
I've been an overall cash drain to the AI the whole game--everytime I uncover 20 squares of the map (one galley move), I resell my world map to everybody for 1gp/turn. They are really interested in knowing every ocean square (as if the AI doesn't know EXACTLY where everything is from turn 1.)
EDIT: some tpyos