This defect bit me today: having the Veterancy card has made it just about impossible to complete some of my Harbors and Encampments. Initially, this card worked as advertised: +30% production on these districts and buildings. Eleven turns later, it was a 30% *penalty*. And after thirteen turns, the penalty was massive -- so I abandoned that game and reverted to the savefile I created *before* I selected Veterancy.
I have learned -- the hard way! -- to always savefile before selecting a production-boosting card, and to keep an eye on production rates. Up to now I thought the defect was limited to the Culture Industry card but now I think it very hazardous to select *any* production-boosting card!
On the bright side: not selecting any production-boosting cards will make playing Civ6 at Deity level a bit more challenging
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https://forums.civfanatics.com/thre...-999-production-on-specialty-districts.667936 : avoid Culture Industry. My postings appear at the end of this thread.
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https://forums.civfanatics.com/thre...icy-25-towards-non-specialty-district.664204/ : yes indeed, avoid Culture Industry!
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https://steamcommunity.com/app/289070/discussions/0/3050609385674700312/?ctp=2 : Culture Industry is really really hazardous if your game is entering the Atomic Era.
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https://forums.civfanatics.com/thre...rdu-production-cost-bug.628169/#post-15055850 : avoid Veterancy !
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https://forums.civfanatics.com/threads/basilikoi-paides-production-bug.629854/#post-15064438 : Basilikoi Paides can be impossible to construct even if you aren't using Veterancy... but perhaps the Culture Industry card was in play?
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https://support.2k.com/hc/en-us/articles/360018034593--Gathering-Storm-Wonders-Taking-999-Turns : partially-diagnosed Wonders defect... with a 2k-suggested workaround... suggesting to me that the production boosts are especially hazardous when a version-change is in the offing... well maybe that'll never happen again?
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https://support.2k.com/hc/en-us/requests/new?ticket_form_id=383248 : "Please enter the details of your request and we will respond as soon as possible. If you are reporting a bug or other in-game problem, please be sure to include all the steps leading up to the issue." If I'm right to *guess* that 2k has pulled the plug on civ6 defect-repair, then there'll be aggro among its users and grief in the first level 2k support team until such time as someone at 2k can be bothered to amend this page (which is currently linked from
https://support.2k.com/hc/en-us/sections/206390527-Civilization-VI under "Submit a request").
Well... it's *just* a game after all! If it were open-sourced, or if it were still being supported actively by 2k, then there'd be a new crop of defects in every release -- no such thing as defect-free code, after all... and it still plays pretty well even though there are traps for the unwary!
This website is doing a good job of cataloguing the defects, allowing the wizardly to post workarounds. Perhaps... someday... a new section will be devoted to giving newbies an easier way to develop the knowledge required to enjoy the game without stumbling into the unrepaired defects in the final version of Civ6?? Quite a challenge... and it's not one I'm gonna attempt! Just saying...