Basium

Don't you get a Nightwatch upon discovering Deception? I believe the Grigori can get that tech. I've had Shadow adventurers before.
 
I did last night. You just need to take over a Council of Esus city. Or join the undercouncil and hope the nightwatch resolution comes up.
(In other words, you need a city with the religion, but not an empire.)

That would work, if...

The game I have been playing has been filled with wars. I can say I have taken/razed over 50 cities and not a single one had CoE religion in it. :( I just don't see that getting spread in my games by the AI civs - only the cities that researched Deception and that is a precious few.

Also, I haven't had a chance or been able to join the Undercouncil. I forget how that works (what tech you need), but it hasn't come up.

I just really enjoyed using those Shadows in previous late games, but haven't been able to get one as the Grigori in the last versions. Oh well, the Grigori do have Adventurer heroes and, IMO, I just love setting off their WorldSpell in the late game and watching the GPs flow in. :)
 
The agnostic Grigori can't join the Undercouncil (except in modmods) because it requires Deception, which they are blocked from researching. That rules out the Nightwatch resolution.

You pretty much just have to wait and hope it spreads to one of your cities.
 
Don't you get a Nightwatch upon discovering Deception? I believe the Grigori can get that tech. I've had Shadow adventurers before.



It must have been in a prior version, Raize. The Grigori have not been able to research any of the religion techs, including Deception (no Trojan Horse either, :cry:) the last couple of versions.

I wish...

Frankly, there are some techs that are pretty useless to them such as Priesthood, Theology, etc., but they can research those. I guess they have some purpose, but not much unless you can have a state religion. It would be nice if there were some Grigori-unique techs substituted for those missing and those that should be missing.
 
Oh, I know why it is. I always beeline for the Eyes and Ears Network. So as long as two other civs have Deception, I'll get the Nightwatch. Last time I tried this with the Grigori was with .32G, I think?
 
Well, it prolly changed since then. We're on 'l' now.
 
The agnostic Grigori can't join the Undercouncil (except in modmods) because it requires Deception, which they are blocked from researching. That rules out the Nightwatch resolution.

You pretty much just have to wait and hope it spreads to one of your cities.

My bad, sorry.
Going out and taking one is a somewhat unlikely option as well, I guess, what with the invisiblity.
 
It has not changed; the Grigori can still get all of the religion techs from the Eyes and Ears Network.

Sorry, should've been more specific. I meant that the Grigori, if I remember correctly could get all the religious techs like everyone else (but couldn't adopt a state religion, obviously), but now they can't. Hence, they can't get a Nightwatch for Deception.
 
I guess it depends how long your games go. Frankly, I almost never get a chance to build that Eyes and Ears Network - it comes late, and often I am ahead in tech and do not have the required 3 open border agreements with other civs (if 3 are left!). Also, it just seems like I am scurrying to build many other things and just skip that one.

Again, it is a pretty obscure way of getting Deception/CoE/Shadows. I think the Grigori should be able to build them with Guild researched and no CoE religion in a city as it is so tough to do. ;)
 
It's been bugging me for a while.

Summoning Basium sucks.

You don't share resources, you double your research costs, and you either switch and have a tard ai partner with most of the resources, or you stay yourself and basium suicides his awesome self on the first person to notice him.

Am I the only one that sees him as one hell of a negative?

in my current game i build basium and it's true, he double the research time (from 5 turns [or was it 7] to 10 turns). <-- this sux
i like the concept of beeng in the team with basium but in this special case there should be no +50% tech cost....
 
I still think that the upgraded forms of the angels should have lower tech requirements, and some of them should have none.

If your system is going to be that angels can move vertically through the host via training and XP, then why not make that a replacement for the need to research as far? It also makes it that much cooler the few times you get an early level 26 angel to beat face with.
 
Apart from the research problems, there is also a war weariness problem, which is even worse. Basium attacks and defends like a berserk and looses a lot of units, and apparently his WW applies to the whole team.

Ok, but that applies to all alliances, as that's a BTS specific file and not new to FfH.

Alliances are OFF by default in Civ4. They are a mere option like many other stupid ones. FFH enables it by default with Basium and the new random guy I forgot the name of. So I would definitely say it's a problem for FFH.
 
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