Batch "build up" orders

Niveras

Prince
Joined
Dec 28, 2006
Messages
362
Is it possible to give a selection of units who (let's assume) are all capable of the same build-up order, the same order with a single method, key, or other means?

At present, ordering - for example - three healers to perform build-up field hospital will cause the build-up selection to pop up three times. This is a significant amount of repeat clicking, especially when units seem to pop out of build up if they achieve enough experience passively to earn a new promotion (meaning all the guards and healers I have on my cities for their -crime and -disease build ups).

Ideally, the selection window would apply the same order to all selected units who can do so, even if additional units are selected who can't perform the same build up. The selection window would prompt for any further units who aren't able to perform that build up.

At the least, I wouldn't mind seeing an option to "cancel remaining" to stop all further selection of build-up orders for the remainder of the selected units. (That is, if you have 5 units selected, you Build Up, give the first two their orders, then hit such a "Cancel Remaining" button on the third, and you won't be prompted to issue a build-up for the fourth or fifth unit.)

I'm not sure if such a thing exists or is in consideration for being implemented, presuming it is possible in the first place.

Thank you for your time.
 
Let's put it this way... if all that CAN be done, I can't say I'd know how. The programming utilizes a popup engine I don't have full visibility on so although I'm given some controls to work with, and MAYBE something in there could create this sort of effect or a method at this stage could, it'd be tricky to say the least and it's quite possible that I'd need deeper coding access to the popup engine than I have at my disposal in the dll. The exe interacts here and there are a lot of wrong ways to do things so getting too explorative or theoretical with the approach can easily cause a nightmarish crashing situation.

This is why, for those who feel that's a tedious process, I've at least enabled the automated buildup command.
 
This is why, for those who feel that's a tedious process, I've at least enabled the automated buildup command.

Which I used but none of the units were getting the buildup promotions. I think they were getting the wrong buildup also. There is no way to tell which build up they are except by the extra promotions and the units did not have any of those extra promotions.
 
Which I used but none of the units were getting the buildup promotions. I think they were getting the wrong buildup also. There is no way to tell which build up they are except by the extra promotions and the units did not have any of those extra promotions.

They CAN evaluate out to fortify or sleep being the best choices. But that would be unusual. You won't see any buildup promos until the next round when at the beginning of the round they take effect. As for 'the right' buildups... well... it's hard to say what the AI thinks is 'right' but if there's good clear cause that they are 'wrong' then perhaps some AI adjustments are in order.
 
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