Tholomeo
Chieftain
Publius,
Both attackin mech.infantries had combat 1 and city garrison 1 (or 2, but it doesn't change anything)
Both attackin mech.infantries had combat 1 and city garrison 1 (or 2, but it doesn't change anything)
Tholomeo said:May be. But this is not the issue!
In older Civs it was obvious that escorting tanks with three mech.infantries will protect the tanks. Now it's not obvious. But I can't have the option to select which unit I would like to see as defender!
Pvblivs said:But a gunpowder 10% bonus should not work for defense as you receive no defense boni or does this not include promotions but only tile and city defense?
MDraper said:Often times, history has shown that even the most barbaric of cultures can produce viable resistance to a technologically superior invader.
TheJediMaster said:Fraxis downgraded the Civ3 style of attack/defense stats to this combat system in Civ4. They should have added promotions to the attack/defend system to give more depth to combat.
henrycccc said:Just build some artillery.
Pvblivs said:For turnbased games where one player follows the other it is vital for strategic decision that you control every single unit.
MattJek said:you've dont like one of the most pivital aspects of the game and you've still been playing it for 15 years????![]()
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You dont like RTS, you dont like turn based..... so what kind of war/strategy game do you like.... maybe you should try another genre
MattJek said:This would make the battles so quick and borning that it would take the whole fun out of warmongering.
MattJek said:You would just create huge stacked armies and move them around the map ala RISK. This is CIV not RISK
Jonathan said:Battles are tactics, not strategy. Civ is a strategical game and strategy is what I'm interested in. I'm not interested in tactics; I'm just interested in getting battles over and done with as quickly as possible.
Jonathan said:Furthermore, the tactics you're talkiing about are fake tactics. In real life, when you have a battle, units don't come forward one at a time and fight single combats one after the other. They all fight at the same time. If one side is outnumbered, its units may have to fight two or more opposing units at the same time.
Jonathan said:Why on earth should I be interested in the details of silly tactics that represent nothing in the real world?
Jonathan said:I've had more than enough of it, myself. I've turned on stack attack.
Jonathan said:You mean you actually enjoy wheeling your units into battle one at a time? Good grief. Some people are easily entertained.
I've had more than enough of it, myself. I've turned on stack attack.
MattJek said:Yes, I do "WHEEL" each unit seperately. I do this so that i know each unit is going where its most needed and not for entertainment purposes.
Jonathan said:So, even for you, the combat system is not entertaining. Well, it's supposed to be entertaining. This is a game.
I'm finding with Civ 4 what I've found with every other version of Civ so far: the early stages of the game are fun and interesting, but somewhere in the middle it all bogs down and turns into a dreary chore.
I suppose I could tolerate the game being unrealistic if only it would stay fun and interesting all the way through.