Battlefield 1942: The Road to Rome

yoshi

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To begin with, I should say that bf1942 has to be the best FPS ever, where replayability is concerned: the game drops you into a huge map based on real-world locations where you can do pretty much anything you like...and best of all, you don't need a particularly high-end system to play it (though it does help).

A few things about Road to Rome:

The new immobile artillery pieces can be used by anybody to lay suppressing fire within the gun's field of vision.

This is good because it forces players to take fire support into account. The thing is, by just appearing in their pre-set locations (and reappearing there shortly after being destroyed), they give defenders an unfair advantage (i.e. as long as you can hold the point, the gun will reappear and you can use it again).

Another 'improvement' is that the AI is much more effective at using artillery (e.g. Priest, Wespe).

You'd think this would be a good thing. It's not. You'll find that you're being hit by shells no matter where you are (i.e. beyond visual range). The reason why this happens is because, as in so many other games, the AI functions according to coordinates, not visuals (i.e. like you do). Combine this with the fact that the AI will blatantly cherry-pick (e.g. will frequently ignore enemy units nearby just to be able to fire upon you), and you will be fragged continuously without ever being able to see your enemy.

The new Italian levels are not as great as reviews made them out to be. They’re all either too small (i.e. too little to do), too short (i.e. points are lost to quickly after taking enemy bases), to dark (when battling the omniscient AI, this can be fatal) or too simple (i.e. not enough to do).

For example, Operation Husky (Allied landings in Italy) is very similar to the Omaha Beach level in that you will have trouble playing because of the hyper-accurate artillery. I’m pretty good with the MG and can usually take out a wave of bots coming at me from 200 yards no sweat (until one of them snipes me that is). I played OH as the Italians and had a fun time initially blasting away at Allied Infantry as they make the beach head or, even more fun, as they paradrop and using the turret near the beach (similar to OB level) to take out tanks. But, just as I’m feeling good about myself for taking on 20 bots in a matter of seconds BOOM, and I’m waiting to respawn. The Cruiser offshore (beyond visual range because of the fog –which BTW also prevents you from effectively firing back using the turret) will hassle me to no end –crouching does definitely won’t help you here, trust me. I’ve even been hit at a quarter of a mile away…with pinpoint accuracy!

Now, it may sound like this is not a good game at all but let me assure you this is the best FPS you can get in terms of its universality (better than ‘Operation: Flashpoint,’ if not as realistic). And also note that this game is particularly popular because of MP, not SP gameplay. It just needs some work where SP is concerned IMO.
 
Do you have RtR? If so, how's the play in MP?
 
Battlefield has next to no replayability in Single player. I might go through a very short period of enjoying it, but i'll be bored in no time.
Multiplayer however, it is great :)
I agree that the Road to rome maps were over-rated (even though I haven't seen any reviews :mischief: )
Out of all of 'em, that Italian beach landing map is the best. I like going either team, but preferably the Italians. It is really fun when you get pushed right back to the other side of the bridge (multiplayer).

I completely disagree with you on the intelligence of the AI though, they are incredibly stupid. Ie, they man completely useless turrets that are no-where near the battlefield. This, as well as many other factors (which I can't be bothered to mention), makes the game incredibly annoying to play Single Player.
Saying this, its AI is better than most games'.

Road to Rome (or just normal BF) Multiplayer, this is right up there next to Counterstrike :)

Ps: The AI are too good at using artillery, it completely unrealistic - although not unexpected
 
Originally posted by yoshi
Do you have RtR? If so, how's the play in MP?

Um....the topic is Road to Rome which IS RtR.

OT: The playability is great. My big brother got the game last year and no other game has been played by him in this time. Its just plain old fun because new things happen every game.

The AI is worse in BF sp then in any other game I know. Put it on the hardest difficulty and 10:1 odds and you can beat it. Just dont fly because they will flak the crap out of you.

If you want a good forum for it, visit here
 
I completely disagree with you on the intelligence of the AI though, they are incredibly stupid. Ie, they man completely useless turrets that are no-where near the battlefield. This, as well as many other factors (which I can't be bothered to mention), makes the game incredibly annoying to play Single Player.

Actually, you're right about the AI. I personally base much of my criticism of video games on the lack of AI development in the software industry; it's not what developers haven't done but rather what they could --and should-- do using the technology available to them right now.

Obviously, designing AI to function properly is no walk in the park by any means, but IMO the apparent lag is more due to market interests than lack of economically-feasible means with which to come out with some really good AI; online gaming gives developers a reason not to put 100% into the AI since player will usually prefer to face each other.

In BF1942, designers haven’t deviated from this pattern too much: AI is omniscient, which means that the enemy bots will find you and hunt you down like a dog no matter how well you’ve hidden yourself –hence sniping is pointless because before you know it, every enemy soldier, tank, artillery, flak gun, ship, aircraft, etc. is shooting in the direction of your crack in the wall half a mile away. This is not unique to BF by any means; in fact most FPS AIs are omniscient. The only AI I’ve heard of that isn’t is that of the new version of Counterstrike, Condition Zero, where bots actually ‘look’ for enemies –as opposed to always aiming at them and only firing when there is no object blocking line-of-fire (which is why bots in Counterstrike, and BF for that matter, get a kill shot the moment they turn a corner).

Here’s a few things that I would have liked to see in RtR’s (or any other BF release’s) AI:


- AI is not omniscient; cannot target what is not visible.

- Player orders affect bots; would be nice to request reinforcements and have the bots give a damn.

- AI targeting less accurate; particularly at moving targets and when using artillery at long ranges.

- AI strategy more elaborate; use of combined forces (i.e. multiple units attack simultaneously, different types compliment each other, etc.).

- AI does not always target player; far less cherry-picking on human players.

- Bots are less suicidal: seek shelter when fired upon, do not always keep running when hit, does not use explosive weapons at close quarters, etc.

- Bots use abilities more effectively; i.e. Engineers place mines at choke points, Snipers camp, Medics heal, Anti-Tank infantry provide support against tanks as opposed to just running at the enemy (Bazookas need to be less accurate so as to prevent it being used as an assault weapon) and Assault infantry only attack when supported by all the former.


And of course, then there are the actual bugs… ;)


You’ll never believe this one: in one game, I was in my trusty tank blowing away enemy infantry as they tried to rush me with grenades and managed to eliminate all the Anti-Tank infantry…but one. I finally got him with a shot from the main gun. Get this: the resulting explosion caused him to fly up into the air like he just suffered the after-effects of that chilli he ate for lunch, but he managed to fire off one last rocket IN MID AIR on his way back down to the ground, hit my tank dead on and killed me (as my tank had already taken quite a beating from multiple Anti-Tank rockets) just before he went splat. Unbelievable! Talk about accurate mid-air targeting! :crazyeye:


BTW, thanks for the link WildFire. Been to bfnation but never really paid any attention to the various MODs until now. They look pretty cool. BF really does have a massive MODding community! :)
 
I got BF1942 for my birthday and tried to play it. Unfortunently, whenever I loaded it up, it would start, then immediately crash back to desktop. Even after reading the help guide I wasn't playing. But I went over to my friend's house and played it and it was very fun.
 
Never had any problems running BF whatsoever. Probably one of the cleanest FPS programs I have seen yet.

Send EA's support department a message (the address is probably available in the game's Readme.txt).

Or, you could check out some of the online forums for BF (like the one WildFire linked) --just register on one of them and ask there.
 
Never had any problems running BF whatsoever. Probably one of the cleanest FPS programs I have seen yet.

:lol: It has easily given me the most trouble out of all the games i've played, put together. Especially the sound problems. The game has numerous bugs/compatability issues -- more than any other i've seen.

Edit: Yeah, I agree that developers should move away from trying to make the graphics look better (they're already good), and start focusing on better AI.
 
I guess it depends on your system.

BTW, any comments on my previous post? ;)
 
Yeah, BF rules. It never gets old ever and it has a real feeling of being there in WWII. It's not very realistic as such but the concept is realistic the way you're there with loads of other real people fighting a war and... stuff. Kickass.
 
I just need a better computer so I can play without that damn lag. And this is playing against bots with a max 10 players. :(

And all those should with bf1942 should get the Desert Combat mod if you can. Its the best mod out there. It has choppers. Choppers rock. :)
 
It's not very realistic as such but the concept is realistic the way you're there with loads of other real people fighting a war and... stuff.
I assume you're referring to the limits on the number of bots/players (i.e. x number of bots can play on the map at one time). Yes, this is a bit of a pain because it would be awsome to have 100 bots playing on the same map at the same time but that would crash most systems. As Thrawn said, the game starts to lag even at lower settings.

EA should really concentrate on lowering requirements (i.e. add additional graphics settings so that players on lower-end systems can still play without the lag. It seems to me that the hard-drive is woking a lot during play which means its moving around a lot of information hence the lag. More/better RAM will do something to solve this.
 
Well I mean the way it's marketed as an arcade style fps.

E.g. you instantly jump out of plane, fall for ages, then open your chute 5 foot from the ground and come out unscathed.

It's not exactly Operation Flashpoint.
 
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