Originally posted by Gainy bo:
No it's not. I hate snipers There is virtually no skill involved, they try not to give anyone the opportunity to shoot them (by hiding/shooting from distance) and they help the team in almost no way. Most are homosexual
It's funny if the other player runs out into the open shoting at everything that moves a la Quake only to get sniped and stammer that some shuck's camping when this tactic is even more suicidal against bots--the 1.6 patch and some mods (namely RealPlayer, which is also used in others) have made the bots much more accurate.
Bot accuracy: This I don't think is fair...but what can you do. I've been sniped so many times when playing against bots. Why? Because I suck? No. Because playing againsta bot sniper is like playing against a player who is equipped with X-ray goggles, an eye looking in every possible direction and has god-like accuracy. The result is that there's no point to hiding and dodging and flanking and all that stuff because the AI knows all; the bot's already aiming at you even though you're behind an object and not only that but no matter how much you change direction, the bot will get you square between the eyes every time. Not challenging. It's like fighting a robotic-like demi-god: you can kill him because he may be concentrating about something else but if he's concentrating on you, it's time to respawn--there's no way you're going to snipe him faster than he will you unless you're before he aims at you.
BUT no human player can do that so then its fair because even the guy with a pistol can still figure out where you're hiding, sneak around and shoot you in the back.
In MP, everything's fair--the sniper wouldn't have been added if it weren't (i.e. each player type is balanced so that no type has an advantage except in circumstances suited to them.
Sniping requiring no skill: in BF1942 1.0 and up to I can't remember which patch the sniper rifle would stay completely static after swaying for a few seconds. Now there is always a slight sway so you actually have to take the sway into account. Also, if you fire you early, the shot--though well-placed--will automatically miss...so in a sense, it's actually harder than firing a real rifle.
Unfortunately, small arms rounds are instantaneous so you don't have to calculate the delay (i.e. round hits the very instant it is fired, regardless of range) so you can freely aim directly at a moving target at even a great range and still get a hit, unlike reality where you have to fire ahead of the target in order for the round to arrive at the point the target will within that time. So in that sense, sniping is cheating because there were no lasers in WW2. But, had this been included, most players would say, "WHAT THE...?" after missing when aiming straigt at a moving target--they just wouldn't like it and this would reduce the success of the game for the sake of realism.
AFAIK, no mod has meddled with this so it's brobably not moddable--assuming the small arms rounds, like the heavy rounds, even exist in space and the hit is not just an automated trigger action as a result of aiming at the right coordinates (i.e. no bullet, just the hit).
BTW, the only thing better than being a sniper against another sniper IMO is being the assault type and having to face a sniper. It means you can't just find the guy and snipe from there, you actually have to go and frag him where he sits.
Personally, I like being the sniper just so that I can cover the other guys while they move in on a position. And since the reload time is atrociously slow (I've fired multiple rounds in succession from rifle without the convenience of a magazine--unlike the one in the game--and even then I didn't take as long to load the rounds as it does to just empty the chamber in the game!) and you have limited ammo, you have to make evey shot count, so only snipe other snipers then bazookas or just good enemy players.
When playing as a sniper in the Tobruk map in SP mode on the Axis team, I find it to be a decent challenge covering my team's advancing tanks by picking off threatening Bazookas and Engineers...just to see how far the bots can get before I have to intervene and help them.
In that light, the sniper can actually be the more startegic of the player types as you have to be very selective of the course of action you take.
Where did that come from?
Granted its a game and I've seen kids playing CS and sniping guys a mile away with but the quick slide and click of the mouse but we all know these nerds wouldn't last two seconds in real combat. BF aiming isn't as clean as CS so you really do have to get a feel for the game physics to be able to get near-impossible hits (I've yet to see a mid-air snipe a la 'Enemy at the Gates' though). And hitting a good player is never easy because they will randomly change directions so you'll have trouble lining up the target (i.e. anticipating where he will go so you can aim there and wait for him); if you can do this you're as close as you're going to get to being a pro in a game like this.
Talking about mods, I downloaded the Pirates mod for it at the start of the week.
Haven't tried that one. What do they change in it?
Originally posted by Quokka:
I also like sniper because of the death animations of the victims, the head kicking back and the sack of potatoes slump to the ground ...
That was rather criptic.

Actually, I never liked that player death because at long ranges you can't see if the helmet's come off and they tend to stand there momentarily so you don't kno if you fragged the guy or not. If the bot's arms were to fly up and he were to fall quickly to the ground it would be clearer that you actually got him.
The only time I hate snipers is when half of my team are snipers on maps like Battleaxe or Berlin (WTH?) and when you hit TAB they have stats like 0 0 0 or even worse 0 0 11.
Berlin's not bad but Stalingrad is probably the best of the original maps for snipers. Then there are player-made maps.
Originally posted by Hakim:
Sniping will not get any flags.
Sure it will. As the sniper you eliminate the guys defending the base so that your assault players can move in and capture the base.