Backstory:
I've heard that there is a research multiplier which boosts your beaker rate while researching techs that other players already have. I've also heard mixed reports as to how beaker overflow works with this multiplier. Do the overflowing beakers have the research bonus from the previous tech, or do they get the multiplier of the tech they are overflowing into?
Anyway, this came up in the funny screenshots thread, and I decided to finally test it.
My test worked like this:
- I bought the tech that I was currently researching from an AI so that I would have zero overflow for the start of the test.
- I set my research to 100%, which was giving me a steady 1030 beakers per turn.
- For the first trial, I researched hunting for one turn and then electricity for one turn so that the hunting research would overflow into electricity. The final beaker count on electricity was 2413.
- For the second trial I skipped hunting and just researched electricity for two turns. The final beaker count was 2474.
- This was done on a normal sized map, with 5 AIs + me. There was originally a 6th AI on the map, but they had already been wiped out. All the AIs had hunting, and none of them had electricity.
Now.. I'm a bit confused by the results. The listed cost of hunting was 62, and the difference between the two final beaker counts is 61, so from that it looks like the overflow from hunting does not get any special benefits. On the other hand, why did I get so many beakers towards electricity anyway? It seems that I'm getting some kind of bonus while researching electricity even though no other civ has it.
To make sure the difference of 61 wasn't just a fluke, I repeated the test with a lower research setting. If the overflow was getting some special bonus, the the effect will be smaller with a lower research setting and so the difference in the final scores should be different... the result was 1316 for hunting->elec, vs 1376 for straight elec. So a difference of 60 this time, which is close enough to 61. The difference probably just comes from the rounding off of fractional beakers.
Ok.. So like I said, I don't really understand why I got so many beakers for electricity. Maybe there was a flaw in my test... but if the test can be trusted, then it looks like there is no beaker benefit to trying to maximise overflow on techs that the other players already have.
I've heard that there is a research multiplier which boosts your beaker rate while researching techs that other players already have. I've also heard mixed reports as to how beaker overflow works with this multiplier. Do the overflowing beakers have the research bonus from the previous tech, or do they get the multiplier of the tech they are overflowing into?
Anyway, this came up in the funny screenshots thread, and I decided to finally test it.
My test worked like this:
- I bought the tech that I was currently researching from an AI so that I would have zero overflow for the start of the test.
- I set my research to 100%, which was giving me a steady 1030 beakers per turn.
- For the first trial, I researched hunting for one turn and then electricity for one turn so that the hunting research would overflow into electricity. The final beaker count on electricity was 2413.
- For the second trial I skipped hunting and just researched electricity for two turns. The final beaker count was 2474.
- This was done on a normal sized map, with 5 AIs + me. There was originally a 6th AI on the map, but they had already been wiped out. All the AIs had hunting, and none of them had electricity.
Now.. I'm a bit confused by the results. The listed cost of hunting was 62, and the difference between the two final beaker counts is 61, so from that it looks like the overflow from hunting does not get any special benefits. On the other hand, why did I get so many beakers towards electricity anyway? It seems that I'm getting some kind of bonus while researching electricity even though no other civ has it.
To make sure the difference of 61 wasn't just a fluke, I repeated the test with a lower research setting. If the overflow was getting some special bonus, the the effect will be smaller with a lower research setting and so the difference in the final scores should be different... the result was 1316 for hunting->elec, vs 1376 for straight elec. So a difference of 60 this time, which is close enough to 61. The difference probably just comes from the rounding off of fractional beakers.
Ok.. So like I said, I don't really understand why I got so many beakers for electricity. Maybe there was a flaw in my test... but if the test can be trusted, then it looks like there is no beaker benefit to trying to maximise overflow on techs that the other players already have.