beakers

christuffin

Chieftain
Joined
May 30, 2007
Messages
3
Can someone please explain what it means by for example an axe cost 150 beakers. what does this actually mean because i cant see anywhere where it says i have so many beakers to spend. when i build something where does the cost of this come from because my money doesn't go down.
 
christuffin,

(a.) Welcome to CivFanatics, and

(b.) Before anyone else says "rtfm" ... I'd suggest that you play the tutorial available from the Civ4 opening menu that addresses many of the elementary concepts of the game, which are also explained in the Civ4 manual.

Military units cost hammers ":hammers:" not beakers ":science:" (or 'flasks' as the purists will advise) to produce. It will typically take several turns for a city to build a Unit. While it is possible to 'upgrade' Units or 'hurry' Units with cash - simply building them does not cost you :gold:. Depending upon your civic choices (form of government) you may have to pay to maintain existing units.
 
I think what it means about 150 beakers for the axe, is that the researching bronze working takes about 150 beakers, which in turn allows you to build axemen. But that number is not static it will change depending on the game speed/difficulty/world size, it also changes for some technologies depending on how many other players already know this tech and which techs you have researched before it.

But as Cam_H said, actually building an axeman costs hammers not beakers.
 
welcome to CFC :). Cam_h is a great guy but here, take him with a grain of salt ;). the tutorial might help you, i hope that it does.

but if it doesn't, don't panic. i personally hate that thing!!! and i know of two people that got so frustrated with it they never tried civ4 again :(. it feels like it was worked on by a totally different team than the people that actually made the game. so just a note to say, try it out if you want to, but it is full of bugs that are not in the actual game. if it frustrates the living snot out of you, that does not necessarily mean that you won't like the actual game. it's really not like the game itself at all.

which is really weird. most tutorials are like the game. this one tho, it's broken and it's actually kind of scary! sid's head talks to you and it can be kind of creepy. and i love sid! but that thing is just weird...
 
Hammers:hammers: for buildings/units and beakers/flasks:science: for research/tech are both cumulative. Your city (cities) produces so many hammers and beakers each turn which basically get accumulated until you have enough to complete the unit or tech.

Money is a totally seperate issue and accumulates seperately. The research slider divides up how much of your commerce:commerce: (the round things that look like coins but aren't actually money at all) goes into beakers and how much goes into money:gold: (which looks totally different to coins, more like a stack of gold).
 
introducing someone not familiar with sid's games to CIV IV is getting harder and harder. the game is so complicated now, i think it will make any attempts hopeless in ciV...
we are going to become a religious cult with mysteries, guarding the ancient secrets like Pythagoreans or something:lol: with priest, with realms of CIV 1 veterans, civ 2 masters, civ 3 journeymans civ4 aprentices:D
 
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