bed_04 - Los Españoles Conquistados

Ok, this definitely takes long time to play...
Only played 3 turns last night before giving up, but everything looks good..
we are definetely can pull conquests win.

BTW, I saw a carrier of ours with a bomber on board. I thought we are not using bombers.
Also what to do with captured ottoman artillery... Disband it perhaps?
 
Also what to do with captured ottoman artillery... Disband it perhaps?
every time I captures some and no city was near, I simply disbanded them, carrier can be loaded with jets only ,no bomber
 
Oh right, I broke my own rule. A carrier Bede started finished during my turns, and I decided that if we would use nukes from subs, bombers from carriers on a limited basis couldn't be that bad. Of course, I only built two before deciding it wasn't really worth it.
 
Carrier can load bombers,and I only use bombers.
we know that but this variant doesn't allow us to use bombers
 
Bianezzi said:
Conquistados will became Conquistadores?

They almost have. :)

Played my turns during the lunch break. Ottomans are gone.
Have huge stacks of MA SoDs aligned along Celts borders.
Next player to declare war on pre-turn.
Detailed report and some screenines to be posted tonight. :)
 
Pre-turn: didn't do much..

T1. took lots of time. Razed an ottoman city. and then lost log of this turn so all i remember i razed some ottoman city.

T2. 1660AD. Bursa razed. Bingol captured. Steal superconductor from Ottomans.

T3. 1665AD. Captured Istanbul and destroyed their spaceship. Sending settlers to the ottoman land

T4. 1670AD. just tons of boring stuff to do, like roading, cleaning pollution etc.... Will capture Ankara next turn

T5. 1675AD. Just moving forward with the stuff.. Razed couple of towns including Ankara Generated a leader, will rush ICBM next turn. Should be ready for Celtic war anytime now.

T6. 1680AD. Didn't know it is not possible to rush ICBM with Leader. Rushed MA instead.

T7. 1685. Major miliraty fiasco... Failed to take Kafa. Have dozen MA redlined, but only actually 2 lost

T8. 1690AD. Captured Kaffa. War with Celts should start next turn.

T9. 1695AD. Done with all the boring stuff, go to f4 and oopsie.... we have one more turn MA with celts...
Next player should take on them...

IBT. Mongols destroyed Ottomans. well, that's good isn't it?

T10. 1670AD Only did peaceful stuff... I didn't feel right to start war on my last turn. But i have all armies ready and waken up. All that needs to be done - F4-go celts-declare-roll over.
Celts only have 4 bombers. So i wouldn't worry much about that part.
bed04-1700AD.JPG


and save
 
got it, will play throughout day and hopefully post by tonight
 
just a quick update. now at turn 5, Celts were history after turn 4, fighting Mongols now, this might take a while though
 
save

Pre-turn
Celts on the chopping board
we have 48% territory, might just raze the towns
we need those workers as well if we want to clear all that mess
ask Celts to move, the do and then declare

raze a bunch of towns, cleared the pile of tanks
since we are that rich, steal plans to plan attack
capture Richborough, keep it for better offense

see that Celts have quite a few units up north next to Mongol towns, ask Mongols to join for furs. Hopefully the celts
clear those towns for us

IT Celts capture the northern towns, but Mongols take the aluminum town back, since we want to fight Mongols soon, cancel wine deal

1.1705AD
raze a couple including Entremont, position MA's that we can attack every single southern town next turn

2.1710AD
capture Alessia since it has silks and raze the remaining 4, Celts are left with 2 cities up north
capture Azka... in the north, send a convoy to capture last town up north and at the saemt time oprepare for launch against Mongols

3.1715AD
trying to land near Celt town, it surrounded by Mongol units, set up for attack Mongols next turn
bed41715.jpg


4.1720AD
now for the showdown, declare and move in at several fronts
capture Nemausus and Riza on western Island
land on 2 fronts, up north and main island south
place some sam's strategically so we can shoot some bombers

IT northern stack get hammered by bombers
get a big amount of attacks in north and south, let them blast their units

5.1725AD
steal plans for better planning how to procede, they have 28 tanks and 68 MI left
attack glanum, capture it after a bloody battle
Lindum on main island defended by 12 units, we have 9 MA to attack, throw all of them at it and the last 1hp MA
attack a 1hp tank so that we can establish a beachead airfield
bed41725.jpg


take out a convoy with 6 tanks, a 5 tank/settler landing
Mogols now have 0 tanks and 5MI, 28 ToW left

send units over to attack from the south
bed41725b.jpg

convoys ready from north
bed41725c.jpg

and western beachhead
bed41725d.jpg



IT in an act of desperation, Mongols send 6 ToW to help nuked town, but can't reach it
our convoy north gets harrassed by 8 bombers

6.1730AD
land next Karkorum, destroy a few units, but we need more MA's to accomplish this

7.1735AD
destroy 2 towns in the south moving up to Erdenet
in a very bloody battle destroy Mongol capital, and establish airfield, but we lose many units
end of turn they got 42MI, 2 tanks and 18 ToW

IT a few bomber attack, and more goo, did I tell you how much I hate pollution?

8.1740AD
take Erdenet, get a leader and keep town as canal and pitstop

IT get attacked by 3 bomber only and a few MI's the RnG is very kind to AI, they win some battles against the odds
our mainland gets more goo

9.1745BC
raze one city with heavy losses

10.1750BC
raze another city, 14 Mongol towns left
hope next player can finish this, it get frustrating without arty support, but we can manage to take them out for sure, build more MA's

bed41750.jpg
 
Who's up next? Bede???
he will probably finish this game...

M7+1 plus this one... I will finally have less SGs and more life :lol:
 
dmanakho said:
Who's up next? Bede???
he will probably finish this game...

M7+1 plus this one... I will finally have less SGs and more life :lol:

Bede is up.

dmanakho, you better watch out. I have said that a few times and then ended up joining three more SGs within the week.

Nice progress, all, though I am surprised by all of the nukes flying. I destroyed the Mantatten Project, and I thought that meant no more nukes could be built?
 
Got it. Finishing game.
 
It's gonna need Bedhead to finish this one....it's a brutal slog without artillery.

Situation is a simple one, execution is costly. Solution consisted of linking the two forces on Mongol island to capture Ta-Tu, forging a breakout in the south, destroying the Mongol navy (such as it was) and setting up assaults on the most productive cities. Spent a lot of gold sabotaging production of MechInf and tanks. TacNukes helped once they were in position.

1752
Tabriz requires more than half the Modern Armor at its gates, but burns. Razing the city shrinks the Mongol borders and they no longer control uranium.

Navy shells Calixtlhuaca and destroys two bombers. The Mongols only have two bombers left. One in Xochicalco, the second in Almarikh.

Now for Ta-Tu...4 MechInf, 1 ToW, 2 tanks, 4 artillery versus 14 Modern Armor.

And it cost 9 Modern Armor to wound 4 Mongol units. Attack called off.

By 1754 the Mongol bomber force is no more thanks to destroyer AA fire and naval shelling at Xochicalco.

Do a little map reading and then pillage the Mongol coal at Ta-Tu and the oil in the north right next to our airfield. Move the stack of MA to the mountain chain above Ulaanbataar. Shift some MechInf over to Mongolia to provde cover for the Modern Armor on the march to Ta-Tu.

In 1760 burn Ta-tu to the ground and the Mongols have no rubber to build tanks or MechInf with. They have three tanks and 30 MechInf left however.

The Mongol navy is bottled up at Texcoco so I am stripping the outer islands of all but one garrison troop per city.

Mongols use up most of their tanks attacking the force that took Ta-Tu. They have one tank left.

In 1762 spend some money sabotaging Mongol's remaining tank and MI production then raze Texcoco with most of their navy in it. There is one sub somewhere, last seen in Almarikh after sinking one of our destroyers.

In 1764 capture Kazan after a Polaris strike. Pillage then burn it. The capitol moves to Almarikh.

In 1766 reposition and heal.

In 1768 drop another Polaris on Tlaxacoco and then then burn the town. Then burn Choybalsan on the road to the Drahan. And do the same to Tlatelolco.

In 1770 Atzxapotzalco revolts from our benevolent rule and joins the Mongols. New production of armor and tanks shipped to airfield on Old Ottoman island to deal with that; there is a single Tow in the garrison. The Mongol submarine emerges from Calixtlahuaca and sinks a cruiser.

Founded Vigo north of Teotihuacan to open the isthmus to ocean going vessels for the march on Almarikh. There is a settler in Vigo who can settle another canal city north of Vigo.

bh04_1770_01.jpg


There is a boomer heading into Alesia to pick up the Polaris out of Richborough on the IT.

Stole the Mongol war plans so you can have a good look at their defenses before striking at Darhan or Almarikh.

In position to take out Darhan with armor and a boomer offshore.

bh04_1770_00.jpg


Breakout in the south:

bh04_1770_02.jpg


Seven towns to go....
 
Just make sure it doesn't come back to me. :) Kill'em all
 
Make that six towns to go...

With just a conscript guarding Aztacsomething, I take it pre turn.

Next turn, take a couple more.

Next turn, nuclear missile assisted, take a couple more, leaving two.

In the grand finale, I use our navy to bombard. Look at this!

bed04_1776AD_redlined.jpg


One town to go, and then

bed04_1776AD_mandalgovi.jpg


bed04_1776AD_mongols.jpg


Before smacking spacebar a million times to end the turn, check out F3. Look at the size of our navy. Maybe not that huge, but biggest I have ever had.

bed04_1776AD_navy.jpg


Finally am able to end the turn, and, surprise surprise

bed04_1778AD_youwin.jpg


I then get the privilege of adding a third bed game to my personal HoF! I am three for three on finishing off my own games so far.

bed04_1778AD_score.jpg


And, for all you builders out there who want to see what looks a whole lot nicer than having the city screen full of buildings, here is a world painted blue.

bed04_1778AD_mini.jpg


Great game all. I bet you'll all be building a few extra cats before going to war in your next game, won't you?
 
great game, thanks to the Team. If you look back, we beat Russia and the Egpyt pretty well, the initial war was crucial, this was deity, mind you. looked so easy in the end, but it was tough and what a nice score.

now, bed can you post the save before the IT? thanks
 
Would like to have the Victory Dance save, meself, too.

Thanks for another great one, bh.

And we needed every one of those boats, too!
 
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