save
Pre-turn
Celts on the chopping board
we have 48% territory, might just raze the towns
we need those workers as well if we want to clear all that mess
ask Celts to move, the do and then declare
raze a bunch of towns, cleared the pile of tanks
since we are that rich, steal plans to plan attack
capture Richborough, keep it for better offense
see that Celts have quite a few units up north next to Mongol towns, ask Mongols to join for furs. Hopefully the celts
clear those towns for us
IT Celts capture the northern towns, but Mongols take the aluminum town back, since we want to fight Mongols soon, cancel wine deal
1.1705AD
raze a couple including Entremont, position MA's that we can attack every single southern town next turn
2.1710AD
capture Alessia since it has silks and raze the remaining 4, Celts are left with 2 cities up north
capture Azka... in the north, send a convoy to capture last town up north and at the saemt time oprepare for launch against Mongols
3.1715AD
trying to land near Celt town, it surrounded by Mongol units, set up for attack Mongols next turn
4.1720AD
now for the showdown, declare and move in at several fronts
capture Nemausus and Riza on western Island
land on 2 fronts, up north and main island south
place some sam's strategically so we can shoot some bombers
IT northern stack get hammered by bombers
get a big amount of attacks in north and south, let them blast their units
5.1725AD
steal plans for better planning how to procede, they have 28 tanks and 68 MI left
attack glanum, capture it after a bloody battle
Lindum on main island defended by 12 units, we have 9 MA to attack, throw all of them at it and the last 1hp MA
attack a 1hp tank so that we can establish a beachead airfield
take out a convoy with 6 tanks, a 5 tank/settler landing
Mogols now have 0 tanks and 5MI, 28 ToW left
send units over to attack from the south
convoys ready from north
and western beachhead
IT in an act of desperation, Mongols send 6 ToW to help nuked town, but can't reach it
our convoy north gets harrassed by 8 bombers
6.1730AD
land next Karkorum, destroy a few units, but we need more MA's to accomplish this
7.1735AD
destroy 2 towns in the south moving up to Erdenet
in a very bloody battle destroy Mongol capital, and establish airfield, but we lose many units
end of turn they got 42MI, 2 tanks and 18 ToW
IT a few bomber attack, and more goo, did I tell you how much I hate pollution?
8.1740AD
take Erdenet, get a leader and keep town as canal and pitstop
IT get attacked by 3 bomber only and a few MI's the RnG is very kind to AI, they win some battles against the odds
our mainland gets more goo
9.1745BC
raze one city with heavy losses
10.1750BC
raze another city, 14 Mongol towns left
hope next player can finish this, it get frustrating without arty support, but we can manage to take them out for sure, build more MA's