I've been trying some games as Arabia, and one of the things I've been trying to do is to beeline Petra to see if it's viable. I play on immortal and continents or pangaea. However, I haven't had much success going straight for currency - some other civ has always beaten me to Petra. I am usually about halfway done with maybe 10 turns left when it gets built - this is around turn 80 or thereabouts.
Also, beelining Petra means sacrificing a lot of other things - no NC until later, for example. I think it's probably not worth it at all given the risk of failure, although it does render some Arabia starts to be pretty crappy if you land in the middle of the desert.
So, does anyone have a successful Petra strategy for BNW immortal? I'm all ears and would love to know if anyone has a pretty reliable way of building it. Obviously if the start is lucky and no other civ is going for it because they didn't end up in a desert then building Petra becomes a lot more possible, I suppose.
Just for information sake, I usually start with two scouts, then shrine (unless there's a few wheat, then maybe granary) and then probably an archer and so on. I've considered not bothering with pottery but that seems to be too much to give up - the possibility of desert folklore (and failing that, God of Festivals as desert often has lots of incense) is alluring, and granary is pretty important. I usually take tradition.
Also, beelining Petra means sacrificing a lot of other things - no NC until later, for example. I think it's probably not worth it at all given the risk of failure, although it does render some Arabia starts to be pretty crappy if you land in the middle of the desert.
So, does anyone have a successful Petra strategy for BNW immortal? I'm all ears and would love to know if anyone has a pretty reliable way of building it. Obviously if the start is lucky and no other civ is going for it because they didn't end up in a desert then building Petra becomes a lot more possible, I suppose.
Just for information sake, I usually start with two scouts, then shrine (unless there's a few wheat, then maybe granary) and then probably an archer and so on. I've considered not bothering with pottery but that seems to be too much to give up - the possibility of desert folklore (and failing that, God of Festivals as desert often has lots of incense) is alluring, and granary is pretty important. I usually take tradition.