Begin game preference: Resources or Tech

henmike_sigo

Chieftain
Joined
Apr 19, 2001
Messages
39
Location
OKC, OK USA
Started a game last night that was pretty lucky!!! Diety, 7 civs & raging hordes was the setting. Beginning tech was Bronze Working, nothing really great but it's the 1 less towards trade anyway. The location was much, much better. Had a whale & bananas in my area as well as a hut next to the settlers. Made a settler open the hut and a Chariot joined the great Roman ranks. Moved the other settler a little closer to the sea (to be more centered with the resources). Found out later that there were 2 other whales in Rome's reach for a total of 3 whales & 1 banana. Ok, the question is which would be more preferable: several techs at the beginning or multiple resources near the start point? Was curious what the veteran civ players prefer.
 
I always go for the maximum resources in my capitol area, especially whales. Whales are the best resource around and in the long run you will pop out more tech by having a faster science rate than by getting a few extra in the beginning.

Also if you get extras in the beginning and they aren't the ones you would have gone for off the bat, then your science rate is slowed down while you research the ones that you would want.

------------------
<IMG SRC="http://forums.civfanatics.com/ubb/tank.gif" border=0>&lt;font color="green"&gt;If you cross the border, you better have your green card! &lt;/font&gt;<IMG SRC="http://forums.civfanatics.com/ubb/tank.gif" border=0>
 

By the way, if "mine" that Fruit near Rome, it will become Silk ...
Holy cow! I totally forgot about doing that to special resources! Thanks for reminding me Andu!
avatar.gif


------------------
<IMG SRC="http://forums.civfanatics.com/ubb/tank.gif" border=0>&lt;font color="green"&gt;If you cross the border, you better have your green card! &lt;/font&gt;<IMG SRC="http://forums.civfanatics.com/ubb/tank.gif" border=0>
 
quote:
--------------------------------------------------------------------------------

By the way, if "mine" that Fruit near Rome, it will become Silk ...

--------------------------------------------------------------------------------

Actually, prefer the fruit for extra food. The area around Rome has some but not enough (IMO) grassland, so I'm using it to help get the population built up before going into republic/democracy.
 
I prefer Tech (trade) until I obtain monarchy and bronze working, then shift to shields.
 
as much of a bs answer as this will sound, I try to do both.

My capital is usually about where I start, as long as I dont have mountains or desert there. I can be picky on resources once I explore and build hundreds of seetlers after the establishment of my capital.

Other than that, starting in a sqaure with plains, resource grassland and one hill can give you enough production AND trade.

------------------
- Greenie

" Let us take by
cunning what we would
take by force"
 
It is counter-intuitive perhaps, but the bonus starting techs actually speed up all other (human) research in the game. First, the starting techs do not count "against" you for the cost of future research. Even if you get 7 starting techs, the first new tech you research costs the same.

It is much more subtle, but the starting techs also help out greatly because if you and the reference civilization are on the same exact researched/obtained tech, you still lead by 7. Assuming you *give* say, three tech to the opponent, you still lead by four... BUT... now the COST of your research is MINIMIZED (a civ 2 algorithm) because the game only tracks the techs you have obtained from the start, compared to the reference AI civ's progress since the start.

You can therefore be AHEAD in research, but actually get the built-in "bonus" (actually, just the cheapest cost) for being "BEHIND" in the tech race. This can make a huge difference is research costs throughout the game. Even if you are ahead in researched/obtained tech, the penalty for being ahead is reduced, so once again, research is cheaper thoughout the game if you have those extra starting techs.

Conversely, if your opponents all get free starting techs and you do not, you will have a continual, long-term penalty in research cost for the same advance...

Also, pollution is a function of starting techs. Any techs you begin with do NOT count into the complex pollution calculation... every advance you discover/obtain yields an incrementally higher chance of pollution, but I won't go into the details here.

In summary, starting techs are:

1. free tech
2. cheaper tech in future research
3. less pollution probability

So my preference is generally for the extra starting techs.
 
Supernaut,

I posted a complete mathematical explanation of pollution in another thread, so anyone else can also find it easily.
 
At the start, I prefer resources over tech, especially if said resources have good trade value, like Spice, Whales, Gold, and Silk. That's the city that I'd be pumping trade out of like crazy, because that will increase your science output, which will get you more techs.

------------------
"Shake the world beneath your feet up"
--Johnny Clegg
 
Back
Top Bottom