Beginning the PTW transition process for GOTM

Well I found the thread and whoa! that's a real killer exploit. I'll have to try that in one of my games sometime.
 
I'll try a rewrite, this was originally late at night, yes thats my excuse.

This is a comment about the shield cost change to workers that prevents a cheap worker trade. You can just as easily capture the AI workers and deny them tile improvement. If the AI is weak in rebuilding workers firaxis should fix that problem since it is the root problem.

I disband slaves regularily. I never join them to a city to avoid any unhappiness this causes, in addition to the problems of warring the parent nation.
Considering I am usually getting enemy workers on the fringe of my nation, at border wars most times, I usually just disband them in a new city to rush some improvement. I'm not doing this for any particular shield value, just *any* shield value which removes the double cost multiplier which exists when you have no prior shields. Slaves are perfect for this since they are cheap, and have no upkeep, so I can keep them around until they are needed.
 
Smirk,

I have to admit that I did not really understand you first several paragraphs.

To your question about transition to PTW, the answer is that we are committed to playing a period of games where the game will be made available in both Civ3v1.29 and whatever version of PTW that may be available to most of the world. We will be tracking and reporting player participation and performance in both versions of the software and will use this information to decide how we may proceed in the coming months. We will not cut off the option for players to participate fully in the games using Civ3v1.29 without discussion and some distinctive notice to all players.

You should not use the GOTM games as a primary reason to potentially consider purchasing the PTW product. Make that purchase decison based on whether the features of PTW offer you play options and an improvement in quality and performance that you feel is warranted by the purchase price and the other base changes to the game play.

Even when the GOTM is available to play in PTW it will be very likely that we will have implemented some changes to the game to provide greater separation between the single player strategy game and the version of the play experience that may have been implemented for quicker and less involved multiplayer game experiences.
 
I think that was Smirk was saying was that the higher shield cost does not have a big effect. You can just declare war and capture AI workers. The higher shield cost also makes it a more viable option to disband rather than to use them to improve tiles, after capturing workers.
 
Originally posted by hbdragon88
The higher shield cost also makes it a more viable option to disband rather than to use them to improve tiles, after capturing workers.

Pretty much, but therein lies the problem, disbanding them causes a crash.
 
Question on those updates...I understand the graphics files will not affect regular gameplay, but what about the addition of the Internet, Ports of Entry, etc? Will those be present in ANY games, or just the GOTM, upon installing the files?

Thanks,

Sam
 
They won't be present in a regular game, because what I think that what cracker did was to simply add the improvements and link them to the entries. If they're not added, they won't show up.
 
I have played GOTM 17 and added the PTW features to my Civ game. What I really miss is the graphics and entries in the library. Are these coming available for the 1.29f version any time soon?

MPF
 
Some of these features are activated for you in Gotm18-Celts.

We are not ignoring these issues with the Civiliopedia, but the logistical task of adding features to the Civilopedia is somewhat cumbersome duw to how the software is designed. As an example, if we want to add a single entry to the civilopedia and that new entry would require ten lines of text characters, we have to redistribute the entire civilopedia text files because the designe does not internally concatenate.

We will probably be expanding this effort in the coming months as we incorporate fixes that eliminate some of the mutiplayer clutter from the Single Player Civilopedia.

We will also be making these features available to you in a standard format xxxxx.bic file that will let you generate and play your own games with the new civs and new units included in the "standard" game design.
 
Can you make a list of added entries to the pediaicons and the civilopedia for civ3 players? I like to install a lot of modpacks and that requires a lot of nitpicking - I play multiple games, w/ differnet packs, so I cannot take a few days off to play a gotm and then replace the civilopedia.

It took ten minutes alone just to install one modpack.

It would make it a lot easier if a list of entries that were added was presented. I think I've found most, but I can't be exactly sure - I mean, I don't think I had the fog entries, but still was able to play the game.
 
I'm not sure that this is the best place to post this...

GOTM-20 will be my first GOTM. I downloaded all the files from previous GOTMs (I will be playing Civ3 1.29 on my Mac). My question is: do the text files for GOTM 19 supersede those included in GOTM-18? (I.e., can I just ignore the latter?).
 
If you download the GOTM-19 files, they should include the GOTM-18 entries.
 
Originally posted by Leovigild
do the text files for GOTM 19 supersede those included in GOTM-18? (I.e., can I just ignore the latter?).
The most recent versions of the civilopedia.txt diplomacy.txt and pediaicons.txt will superscede prior versions.

The text files for Gotm19 include all the text additions for Gotm18 plus any new requirements. Gotm18 will play and any standard games will play on the Gotm19 text files.
 
Back
Top Bottom