cracker
Gil Favor's Sidekick
In collecting data on how the AIs produce units and improvements I now have a much clearer picture of how the AI cost advantaged help they to out run the human playes in most cases.
Each difficulty level has a cost factor that is applied to the things the AI players must build, buy and research.
For the human players the factor is always 10.
For the AIs on Cheiftain the factor is 20 (so everything the AI does cost double what it costs the human).
For Monarch level the Ai cost factor is 9. This means that if the human player has to produce 40 gold to research a tech, then the AIs can do it for 36 gold.
On Emperor level the AI factor is 8.
The AI cost factor is not just applied to tech research put also gets applied to the cost of all wonders, improvements and units.
On emperor level, humans have to produce 30 shields to produce a settler, while the AI players can produce each settler for 24 shields.
I was surprised to confirm that The AI cost factor also applies to population growth. Without a granary in your towns, human players must produce 20 food units to grow the population by 1 citizen, on emperor level the AIs only need 16 food units to produce a new citizen.
Some of this cost factor accounts for why you see so many posts about the "settler Diahrea" from the AI players as well as the number of posts where the AI players beat you to a wonder by just 1 or two turns.
These cost factors are on top of additional starting units like workers, spearman, archers, and even settlers at the higher levels.
Each difficulty level has a cost factor that is applied to the things the AI players must build, buy and research.
For the human players the factor is always 10.
For the AIs on Cheiftain the factor is 20 (so everything the AI does cost double what it costs the human).
For Monarch level the Ai cost factor is 9. This means that if the human player has to produce 40 gold to research a tech, then the AIs can do it for 36 gold.
On Emperor level the AI factor is 8.
The AI cost factor is not just applied to tech research put also gets applied to the cost of all wonders, improvements and units.
On emperor level, humans have to produce 30 shields to produce a settler, while the AI players can produce each settler for 24 shields.
I was surprised to confirm that The AI cost factor also applies to population growth. Without a granary in your towns, human players must produce 20 food units to grow the population by 1 citizen, on emperor level the AIs only need 16 food units to produce a new citizen.
Some of this cost factor accounts for why you see so many posts about the "settler Diahrea" from the AI players as well as the number of posts where the AI players beat you to a wonder by just 1 or two turns.
These cost factors are on top of additional starting units like workers, spearman, archers, and even settlers at the higher levels.