turingmachine
Emperor
- Joined
- May 4, 2008
- Messages
- 1,438
So the Beliefs XML has the tag
<Column name="ResourceRevealed" type="text" reference="Resources(Type)" default="NULL"/>
Which I figured could be used to reveal a resource early.
I made a mod with the code:
To reveal iron, but it doesn't work. It shows up on my pantheon belief list to choose, but choosing tt doesn't reveal any resources. I figured it may only be a local thing, but it doesn't reveal resources in the city area either.
Anyone have nay ideas how to get this working or is that XML tag just nonfunctional?
<Column name="ResourceRevealed" type="text" reference="Resources(Type)" default="NULL"/>
Which I figured could be used to reveal a resource early.
I made a mod with the code:
Code:
<GameData>
<Beliefs>
<Row>
<Type>BELIEF_ADDITIONAL_BELIEFS_MOD</Type>
<Description>TXT_KEY_BELIEF_ADDITIONAL_BELIEFS_MOD</Description>
<ShortDescription>TXT_KEY_BELIEF_ADDITIONAL_BELIEFS_MOD_SHORT</ShortDescription>
<Pantheon>true</Pantheon>
<ResourceRevealed>RESOURCE_IRON</ResourceRevealed>
</Row>
</Beliefs>
</GameData>
To reveal iron, but it doesn't work. It shows up on my pantheon belief list to choose, but choosing tt doesn't reveal any resources. I figured it may only be a local thing, but it doesn't reveal resources in the city area either.
Anyone have nay ideas how to get this working or is that XML tag just nonfunctional?