*Nosferatu*
AHHH!!! BEARS!!!
- Joined
- Dec 19, 2005
- Messages
- 145
For those who play on conquest and/or domination only games have a great advantage with the Seals.
Spatzimaus said:Ogrelord:
In wartime, my workers are still out improving my cities, because most of my cities aren't on the front lines. No need for escorts then; anything that could reach them would take several turns, even at move 2; my own cavalry using my road network can shred a force like that easily. I'll trade force-for-force like that any day. The only danger is on the first turn of the war, in a surprise attack. If you're pulling in every worker during a war on the off chance the enemy will throw everything he has into a deep raid, you're crippling your own economy for little gain.
Ogrelord said:Cavalry?
But can your Civ last that long? after all it's a big juicy target for the other 6 players.
Magnumaniac said:Cho-Ko-Nu! Equally useful on offense or defense and until Cavalry / Riflemen can take anything on. OK, Knights and Samurai can cause them big problems, but even then they are still useful for the collateral damage and will win out in the end.
DeusPopuliPixlm said:Ironically, without Pearl Harbor, the superiority of carrier fleets over battleship fleets might not have been discovered for a while. Pearl Harbor forced the US to go to carrier fleets. Yes, Pearl Harbor was an air attack, but all the battleships were sitting ducks in their berths. If the US still had battleships left (if they were at sea and were missed in the attack), then the navy still would have been battleship-centric. The only carriers would have been the escort carriers, militaries being notoriously slow to adopt new things.
Bain said:The reason battleships disappeared are the fact that regular ship artillery became outdated compared to heavy missiles.
gettingfat said:Panzer - can handle mobile infantry, which is a bit unreal