1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Best Balanced Time/Production/Research Speeds?

Discussion in 'Civ5 - General Discussions' started by Bleser, Sep 28, 2010.

  1. Bleser

    Bleser Chieftain

    Joined:
    Jun 23, 2002
    Messages:
    390
    Location:
    USA
    Hello all!

    So I completed my first game yesterday (domination victory, standard map, Prince), and feel the setup was unbalanced with respect to research speed and production rates. So much so that I would usually out-research my units before they rolled off the assembly line.

    So what have we discovered is the most balanced game speed? Epic? Marathon? At standard speed I was researching every tech in 3-8 turns; way too fast.

    I also felt I won fairly easily (never really felt threatened - only lost one city the whole game when the entire continent was at war with me). I was an Emperor Civ IV player and usually won at that level. Should I jump straight to Emperor or maybe try King next? :king:
     
  2. homegrown

    homegrown Missionary of Sorenism

    Joined:
    Jan 5, 2002
    Messages:
    203
    Location:
    Houston TX
    You should increase the difficulty level you are playing on. See how awesome you are?

    And yes, I'm completely stoned and didn't realize that's what you're asking.
    Try King first.
     
  3. Becephalus

    Becephalus Chieftain

    Joined:
    Nov 30, 2005
    Messages:
    722
    I found even on Epic the tech goes a little too fast for my taste, particularly in the late game. I have been playing Emporer/Epic and I like the pacing up unit around Gunpowder, when things seem to get a bit rushed (I have gone from a longswordmen army to a mech inf army seemingly very quickly (despite having had a spear/horsemen army for a hundred turns).

    I think the tech costs should ramp up a bit faster at the end and some key points early on.
     

Share This Page