Generally I look for the following (and along the lines for the capital city):
Then I make sure I grab +Coal and +Uranium for end game. +Wine or +Incense is a plus for getting a monastery if culture is part of the plan. +Gold or +Silver is a plus for mint, for that extra
production.
I want to get mostly grassland tiles (back to Civ2 style cities), and I value forests over hills because they are more solid for production later on. Flat lands help me specialize cities towards
and production for the empire.
In the end, I'm looking to maximize all the conditional buildings available for my capital/cities (+90% production capacity to +140%). Also, I've come to realize that normal resources (cows, wheat, etc) are not as beneficial as they were from civ4. So much, that I've been able to create strong cities that have been built in the middle of a large desert area (that has access to oil).
Does anyone have things to look for when placing cities?
- On Flat Land (Windmills)
- Next to a River
- On or next to a Desert
- Next to a Mountain (Optional)
Then I make sure I grab +Coal and +Uranium for end game. +Wine or +Incense is a plus for getting a monastery if culture is part of the plan. +Gold or +Silver is a plus for mint, for that extra

I want to get mostly grassland tiles (back to Civ2 style cities), and I value forests over hills because they are more solid for production later on. Flat lands help me specialize cities towards

In the end, I'm looking to maximize all the conditional buildings available for my capital/cities (+90% production capacity to +140%). Also, I've come to realize that normal resources (cows, wheat, etc) are not as beneficial as they were from civ4. So much, that I've been able to create strong cities that have been built in the middle of a large desert area (that has access to oil).
Does anyone have things to look for when placing cities?