Darkness
Shadow creature
I didn't want to threadjack the "changes to the Jason scoring system" but I would also like to raise a point about scores in recent COTM/GOTMs
2 points actually:
1 - Is it just my impression or are the games getting easier. We're seeing more and more scores of over 12K Jason, and domination and conquest wins are ever earlier. When comparion to GOTM from the past with equal difficulty levels I see earlier win dates. In large part this is, IMHO, due to the very good start we always get in recent games (COTM2 excepted - Still pissed I didn't take the long walk myself
), leading to faster expansion and earlier wins. Or are the players just getting better?
2 - Sidetracked from the other discussion I mentioned earlier: Like Klarius said the conquest and domination wins are performing nearly a clean sweep of the first 20 places in the results of each game recently, which leads me to wonder if either all the better players (except SirPleb
) are always going for domination/conquest 'cause it is faster, or the best dates for the other win conditions are set too early, leading to lower Jason scores for these games in recent COTM/GOTMs? Now I don't want to see a completely new scoring system (way too complex and we'll never agree on it anyway) like suggested in the other thread, but I am seriously wondering if the calculations for the best dates might be less than optimal (no offense intended Aeson - The Jason system is great, I simply think it might be better
after a minor adjustment). The military means of winning always get a high score because they are essentially the most score efficient ways. You get score for land and population and that's what you're getting when winning this way. For the others (cultural/space/diplo) it's more a trade-off. You want to expand as fast as when going for conquest/domination, but you can't 'cause there are other priorities to that winning condition (fast tech pace, etc.). So, basically, these winning condition are nor as score efficient by their own nature and I wonder, should they not be compensated for that by means of a slightly later (adjusted) best date?
Any opinions on this?
2 points actually:
1 - Is it just my impression or are the games getting easier. We're seeing more and more scores of over 12K Jason, and domination and conquest wins are ever earlier. When comparion to GOTM from the past with equal difficulty levels I see earlier win dates. In large part this is, IMHO, due to the very good start we always get in recent games (COTM2 excepted - Still pissed I didn't take the long walk myself

2 - Sidetracked from the other discussion I mentioned earlier: Like Klarius said the conquest and domination wins are performing nearly a clean sweep of the first 20 places in the results of each game recently, which leads me to wonder if either all the better players (except SirPleb

after a minor adjustment). The military means of winning always get a high score because they are essentially the most score efficient ways. You get score for land and population and that's what you're getting when winning this way. For the others (cultural/space/diplo) it's more a trade-off. You want to expand as fast as when going for conquest/domination, but you can't 'cause there are other priorities to that winning condition (fast tech pace, etc.). So, basically, these winning condition are nor as score efficient by their own nature and I wonder, should they not be compensated for that by means of a slightly later (adjusted) best date?
Any opinions on this?