redwings1340
Emperor
Over the course of the elimination threads, I noticed a consistent pattern emerge. Most people (and generally the views that won out) were voting based on a civ's power, while others were voting on how interesting the civ is to play. In the threads before we've been mostly voting off of power, but in this thread, I want you to vote off based on what civs you like and dislike the designs for.
As Navelgazer put it in the UA thread:
So, this thread, instead of being based on power, is going to be based on civs we like and want to see more of in the future (civ VI devs and modders, pay attention), and the civs we find bland and boring. Power may be related to your decision in this thread, but should be independent of your votes.
In this thread, upvotes are +2, and downvotes are -4.
Voting can occur once every 24 hours. Please try to state your reasoning for your vote. I will start.
America- 20
Arabia- 20
Assyria- 20
Austria - 20
Aztec- 20
Babylon- 20
Brazil-20
Byzantium- 20
Carthage- 20
Celts- 20
China- 20
Danes- 22 This civ, while terrible in practice, I really like in theory. This is so close to being a unique and awesome civ that relies on pillaging and quick costal raids that I'm giving it an upvote. A bit more work on this civ (more incentive to pillage), and I think this could be one of the most fun and creative civs in the game.
Dutch- 20
Egypt- 16 This civ is the epitome of a standard vanila civ, when the game was less interesting. The UA is powerful but passive, the UU is just a stronger version of the unit it replaces (I don't like UUs that have higher combat strength and basically nothing else), and the UB, while cool, just gives some flat uncreative bonuses. The UB's side effect of giving others an incentive to invade you is cool and fitting with Egypt's history, but that's really the only interesting part about this civ.
EDIT: I suppose the UU doesn't require horses, but getting nothing special on upgrading to a knight is pretty bad (especially for an early UU), and it's a bad unit in general, so I'm not changing my vote.
England- 20
Ethiopia- 20
France- 20
Germany-20
Greece- 20
Huns- 20
Inca- 20
India- 20
Indonesia- 20
Iroquois- 20
Japan- 20
Korea- 20
Maya- 20
Mongols- 20
Morocco- 20
Ottoman- 20
Persia- 20
Poland- 20
Polyneisa- 20
Portugal- 20
Rome- 20
Russia- 20
Shoshone- 20
Siam- 20
Songhai- 20
Spain- 20
Sweden- 20
Venice- 20
Zulu- 20
As Navelgazer put it in the UA thread:
Spoiler :
Put another way, I just don't want the devs to get bad ideas. The UA should be something you exploit in creative ways, not just have happen to you. If a civ had a UA that allowed their capital to never be captured and gave them an instant win condition upon reaching the Medieval era it would be immensely powerful. It would also be awful design. Of the four remaining contenders, Inca have the best-designed UA. The others are just passive and OP due to lack of foresight, in my opinion.
So, this thread, instead of being based on power, is going to be based on civs we like and want to see more of in the future (civ VI devs and modders, pay attention), and the civs we find bland and boring. Power may be related to your decision in this thread, but should be independent of your votes.
In this thread, upvotes are +2, and downvotes are -4.
Voting can occur once every 24 hours. Please try to state your reasoning for your vote. I will start.
America- 20
Arabia- 20
Assyria- 20
Austria - 20
Aztec- 20
Babylon- 20
Brazil-20
Byzantium- 20
Carthage- 20
Celts- 20
China- 20
Danes- 22 This civ, while terrible in practice, I really like in theory. This is so close to being a unique and awesome civ that relies on pillaging and quick costal raids that I'm giving it an upvote. A bit more work on this civ (more incentive to pillage), and I think this could be one of the most fun and creative civs in the game.
Dutch- 20
Egypt- 16 This civ is the epitome of a standard vanila civ, when the game was less interesting. The UA is powerful but passive, the UU is just a stronger version of the unit it replaces (I don't like UUs that have higher combat strength and basically nothing else), and the UB, while cool, just gives some flat uncreative bonuses. The UB's side effect of giving others an incentive to invade you is cool and fitting with Egypt's history, but that's really the only interesting part about this civ.
EDIT: I suppose the UU doesn't require horses, but getting nothing special on upgrading to a knight is pretty bad (especially for an early UU), and it's a bad unit in general, so I'm not changing my vote.
England- 20
Ethiopia- 20
France- 20
Germany-20
Greece- 20
Huns- 20
Inca- 20
India- 20
Indonesia- 20
Iroquois- 20
Japan- 20
Korea- 20
Maya- 20
Mongols- 20
Morocco- 20
Ottoman- 20
Persia- 20
Poland- 20
Polyneisa- 20
Portugal- 20
Rome- 20
Russia- 20
Shoshone- 20
Siam- 20
Songhai- 20
Spain- 20
Sweden- 20
Venice- 20
Zulu- 20