Askthepizzaguy
Know the Dark Side
Greetings fellow forum members! This is my second thread.
I'm interested in your thoughts on which early tactics and early units are best for each faction. I hope I can find enough contributors to make this thread useful!
All suggestions welcome!
Faction specific strategies:
For example, we know that with Greece you're going to want to take advantage of your phalanx unit as early as possible, it's a fairly strong early spear unit, useful in all kinds of situations. Spamming these units is fairly simple. Combine them with axemen and swordsmen, and you have a very potent all-infantry force with little research needed.
You will want to research the techs for those units asap, especially on a cramped board. For a larger, more open board, it's not a priority.
General military strategies:
Spamming axemen is good, but spamming macemen is better! Be the first to get macemen and then convert your empire into a total war nation. Get barracks, walls, roads, forts, national wonders, civics in place to be ready for war, and then spam yourself a mess of macemen, and some catapults.
Maybe some archers to defend any cities you take. But honestly, with enough macemen you don't need any other unit for a while, until technology makes it obselete. Macemen/axemen are the perfect counter to anything except chariots, and a few spears takes care of that problem.
Hence, phalanxes and axe/maces make for a deadly combination, especially if you're short on horses.
Catapults are still necessary for fortifications, but if you're fighting a defensive land war early on, you only need macemen and spears. Archers are fine for last resort city defense, but macemen in forts on hills are just as good for guarding your borders. Don't let the enemy pillage your infrastructure! Meet them at the border, or better yet, outside your border. You don't HAVE to attack their cities to wear them down. Catapults should be your finishing unit, made after you've all but won the war, by defending your empire, pillaging their territory, and worn down their army with strong defense of your border or simply surrounding their cities and inviting them to attack your units.
Don't have a full stack camped outside their city unless you intend to attack it. Instead, spread out your units and cover their vital spaces, block traffic in and out of the city, in other words, lay seige.
If you cut off their resources you don't need to worry so much about counterattacks, or worry that they might "discover" a way out of their situation. Having your production and research crippled, infrastructure torn apart, and treasury wasted on ineffective units means you've been dealt a stinging defeat. Even if you miraculously defend your empire and rout the enemy forces, you've been crippled and will not win the game, unless you beat back the attacker and cripple his empire AND he is your only enemy left.
_____________________
These are just examples. I've been away from the game for a while, just picked it back up again so I'm a little rusty. Do you have any faction-specific or general tips for early warmonger situations?
Try to keep the tips relevant to the early part of the game. No gunpowder.
I'm interested in your thoughts on which early tactics and early units are best for each faction. I hope I can find enough contributors to make this thread useful!
All suggestions welcome!
Faction specific strategies:
For example, we know that with Greece you're going to want to take advantage of your phalanx unit as early as possible, it's a fairly strong early spear unit, useful in all kinds of situations. Spamming these units is fairly simple. Combine them with axemen and swordsmen, and you have a very potent all-infantry force with little research needed.
You will want to research the techs for those units asap, especially on a cramped board. For a larger, more open board, it's not a priority.
General military strategies:
Spamming axemen is good, but spamming macemen is better! Be the first to get macemen and then convert your empire into a total war nation. Get barracks, walls, roads, forts, national wonders, civics in place to be ready for war, and then spam yourself a mess of macemen, and some catapults.
Maybe some archers to defend any cities you take. But honestly, with enough macemen you don't need any other unit for a while, until technology makes it obselete. Macemen/axemen are the perfect counter to anything except chariots, and a few spears takes care of that problem.
Hence, phalanxes and axe/maces make for a deadly combination, especially if you're short on horses.
Catapults are still necessary for fortifications, but if you're fighting a defensive land war early on, you only need macemen and spears. Archers are fine for last resort city defense, but macemen in forts on hills are just as good for guarding your borders. Don't let the enemy pillage your infrastructure! Meet them at the border, or better yet, outside your border. You don't HAVE to attack their cities to wear them down. Catapults should be your finishing unit, made after you've all but won the war, by defending your empire, pillaging their territory, and worn down their army with strong defense of your border or simply surrounding their cities and inviting them to attack your units.
Don't have a full stack camped outside their city unless you intend to attack it. Instead, spread out your units and cover their vital spaces, block traffic in and out of the city, in other words, lay seige.
If you cut off their resources you don't need to worry so much about counterattacks, or worry that they might "discover" a way out of their situation. Having your production and research crippled, infrastructure torn apart, and treasury wasted on ineffective units means you've been dealt a stinging defeat. Even if you miraculously defend your empire and rout the enemy forces, you've been crippled and will not win the game, unless you beat back the attacker and cripple his empire AND he is your only enemy left.
_____________________
These are just examples. I've been away from the game for a while, just picked it back up again so I'm a little rusty. Do you have any faction-specific or general tips for early warmonger situations?
Try to keep the tips relevant to the early part of the game. No gunpowder.