Best Game Features from Throughout the Genre

W.i.n.t.e.r

Frozen!
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Hello everyone:

I have taken some time to write up a white paper on the best features from turn based genre strategy games featuring:

Call to Power 1 and Call to Power 2,
Civilization 2 and Civilization Test of Times,
Civilization 3 and PTW/C3C,
Sid Meier's Alpha Centauri,
Master of Orion 2,
Imperialism 1 and Imperialism 2

snap068.JPG


it is written in a word file scheme so I'll just post this here as is: :)
 
Interesting although there are other games like the Paradox games that whilst not actually being TBS still model a situation very close to Civ, at least to the extent that its possible to compare the two.
 
Oddly enough, some of your 'best features' were things I didn't like (multilayered maps - anything that deals with settling the sea, etc.)

As always it is opinion.
 
Master of Magic.

Yes, you may say it's not a Civ-type game... because it's about magic. But, magic was like science in ancient times... one of the better ways to understand the world.

The feature of choose your wizard's power from a pool should be taken into Civilization to give an enhanced filling of uniqueness to your tribe.
Of course, this could be heavily unbalanced... but it'll be nice of having treats levels (i proposed it in another threads). Not just commercial; but low commercial, moderate commercial & heavy commercial. And small variations in unique unit: +1 attack, -1 defense; +1 movement, -1 hitpoint; etc.
All based in an appropiate cost table.

Keep civilized

David
 
@Warpstorm, well I had more problems with settling in space (hated the way it rendered traditional land warfare obsolete too)- the settling in the sea is not a particular must- perhaps colony-type terrain improvements would be more interesting for game-play. The Multi-layered maps gave the game, well- err depth- though and allowed Planes, Helies and Submarines to work for real :)
 
sealman said:
any comments on the worst features? I am just curious. CIV is the only series in this genre that I played. CIV 1 for a few times before I bought III. Never played 2.

Oh, that would be a long list there :lol: for starters the SMAC interface looked like a 80s Atari game, CTP lacked Diplomacy almost entirely, Civ2 and Civ2 ToT were incompatible with one another (ToT was released with different features, no mp and with even more horrid looks than the aforementioned SMAC). Civ 2 was a funny game - but when it came out most features for mp, event trigers, modding, editing, etc were non-existant- it would take them years to evolve the game- and the AI was very predictable in its action- best thing were 2-city civs that would declare a neighbouring civ with 30 + cities that they would "drive them off the lands they wrongfully befoul" and go to war over ridiculous things :)
 
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