MaxAstro
Spiral Knight
- Joined
- Dec 18, 2007
- Messages
- 645
Top tier for me:
Death - One of the only spheres in the game that every spell in the sphere is useful. And, as mentioned before, a tier 2 affinity summon, which is amazing. Hoard death mana and your Mages can outperform other people's archmages. Even without mana hoarding, all of the summons have decent enough stats to be useful on their own.
Fire - Fireball is the best combat spell in the game, period. Totally makes up for the useless tier 1 spell.
Enchantment - Yet another sphere that every spell is useful. Spellstaves are almost as good as twincast, and even better when combined with twincast.
Body - Once again a full set of awesome spells. Haste has a multitude of uses, Regeneration can literally mean the difference between life and death for an army, and Flesh Golem is without a doubt my favorite summon. I was really sad when Illusions became unable to kill things, as previously one of my favorite strategies as the Calabim was to rush CoE for Gibbon Goetia and start feeding Vampires to my Flesh Golem for some rather crazy results (I believe you could even safely feed Losha Valas to a Flesh Golem a couple times).
Metamagic - Floating Eye means I don't need Hawks, and Dispel is one of the most useful spells in the game, period.
Nature - Don't get me wrong, I'd never give Nature to an Archmage, or even a Mage. However, I have had some serious fun as the Ljolsalfar turning every node I have into a nature node and rushing Yvain and Druids. Nothing says awesome like a strength 25+ unit that can double as a healer. ^_^ Plus Vitalize is an incredible spell if you are willing to devote the time and effort to it.
Death - One of the only spheres in the game that every spell in the sphere is useful. And, as mentioned before, a tier 2 affinity summon, which is amazing. Hoard death mana and your Mages can outperform other people's archmages. Even without mana hoarding, all of the summons have decent enough stats to be useful on their own.
Fire - Fireball is the best combat spell in the game, period. Totally makes up for the useless tier 1 spell.
Enchantment - Yet another sphere that every spell is useful. Spellstaves are almost as good as twincast, and even better when combined with twincast.
Body - Once again a full set of awesome spells. Haste has a multitude of uses, Regeneration can literally mean the difference between life and death for an army, and Flesh Golem is without a doubt my favorite summon. I was really sad when Illusions became unable to kill things, as previously one of my favorite strategies as the Calabim was to rush CoE for Gibbon Goetia and start feeding Vampires to my Flesh Golem for some rather crazy results (I believe you could even safely feed Losha Valas to a Flesh Golem a couple times).
Metamagic - Floating Eye means I don't need Hawks, and Dispel is one of the most useful spells in the game, period.
Nature - Don't get me wrong, I'd never give Nature to an Archmage, or even a Mage. However, I have had some serious fun as the Ljolsalfar turning every node I have into a nature node and rushing Yvain and Druids. Nothing says awesome like a strength 25+ unit that can double as a healer. ^_^ Plus Vitalize is an incredible spell if you are willing to devote the time and effort to it.