Best Natural Wonder

topresch

Warlord
Joined
Sep 5, 2009
Messages
224
There are not too many Natural Wonders around, and I usually don't go for them. At least not very hard. But a few tiles west of my Aachen on my last game I found Torres del Paine - which must be the best of the lot.

Providing double bonus (whatever that means) yields to ALL adjacent tiles (which are 8, as the wonder is two-tiled) I placed my second city one tile below that again, and got so much food and hammers from forest/hill (one gave me 2 food and 5 hammers straight, most others 2/3), that no improvement was necessary at all.

Or do anyone have a contender here?
 
No Clue on names but the one that DOUBLES all surrounding terrain yields seem to be the only reliable one. In general all of them seem gimicky, but that one at least is reliable.
 
Actually some of them are quite nice in my opinion.
I agree that Torres del Paine is the best, especially if surrounded by nice tiles. Kilimanjaro (+2 food to adjacent tiles) can be similarly good. And the great Barrier Reef can make a coastal city very useful. In some situations the Dead Sea is OP: for example if you starting near it fighting barbarians is incredibly easy.
 
The double yield is so strong it's insane. It's by faaaaaar the best. Hills around it lose their minds.

I like the +food one too. It's compact and offers nice growth boost for new cities.

The rest is alright if it happens to be around.

They are still way better than in Civ5!
 
My only problem with the doubling one is that I always seem to find it in the Tundra. It has happened so often that I was starting to think it was a location bias for it.
 
My only problem with the doubling one is that I always seem to find it in the Tundra. It has happened so often that I was starting to think it was a location bias for it.

Woops!
Some bad RNG I suppose.
Currently sitting on one surrounded by juicy grassland hills with woods all around.

Although note : the Woods Yield (+1 Prod) are NOT doubled (Feature Yield not Tile Yield) so it is still worth if to CHOP CHOP them.
 
This was a screenshot of the day. Kilomanjaro + Petra

full
 
Although note : the Woods Yield (+1 Prod) are NOT doubled (Feature Yield not Tile Yield) so it is still worth if to CHOP CHOP them.

Could someone briefly explain the differences on these yields? What are tile bonus yield and feature yield? And examples shout louder than Brian Blessed :)
 
Torres del Paine only boosts the yield of the base tile. That is, the Grassland Hills (or whatever). Anything addable or removable by a builder (woods, rainforest, improvements) or anything that provides a resource (bonus/luxury/strategic) do not get doubled.

So a Grassland tile goes from 2f -> 4f.
Grassland Hill goes from 2f1p -> 4f2p.
Grassland Woods goes from 2f1p -> 4f1p.
Grassland Wooded Hill goes from 2f2p -> 4f3p.
Grassland Iron goes from 2f1s -> 4f1s.
Grassland Mined Iron goes from 2f1p1s -> 4f1p1s.
 
I agree that Torres del Paine is the most impressive. Given the new mechanics, though, I'm finding the natural wonders to be much more consistent, power-wise, than in Civ V. Some definitely have better yields than others, but even the less impressive ones make amazing places to put down holy sites, neighborhoods and national parks.
 
i really love the natural wonders of this game and find they far surpass civ 5's in terms of use and distribution; torres del paine is likely the most useful, but i deeply appreciate how many of them count as sources of fresh water
 
In some situations the Dead Sea is OP: for example if you starting near it fighting barbarians is incredibly easy.

It actually recovers its utility after Airports and before nukes. You can airlift wounded units from the battlefront for an instant heal and quickly send it back.

On a side note, I appreciate it counts as fresh water, but I find it troubling that it's actually so salty that you float better there.
 
Torres del Paine only boosts the yield of the base tile. That is, the Grassland Hills (or whatever). Anything addable or removable by a builder (woods, rainforest, improvements) or anything that provides a resource (bonus/luxury/strategic) do not get doubled.

So a Grassland tile goes from 2f -> 4f.
Grassland Hill goes from 2f1p -> 4f2p.
Grassland Woods goes from 2f1p -> 4f1p.
Grassland Wooded Hill goes from 2f2p -> 4f3p.
Grassland Iron goes from 2f1s -> 4f1s.
Grassland Mined Iron goes from 2f1p1s -> 4f1p1s.

I still don't then get how one of the tiles around gave me 2f5p? Plains wooded hill? That might be it?
 
I still don't then get how one of the tiles around gave me 2f5p? Plains wooded hill? That might be it?

Right. The Plains goes from 1f1p to 2f2p, the Hill goes from 1p to 2p, and the Woods are untouched at 1p. That adds up to 2f5p!
 
Pantanal is also strong if got early and useless late.
That +8 culture boost early is like doubling your first 100 years output.
I know you may not want your civics up quick but I do.

Turning 4 tiles of Pantanal into a national park is pretty nice
 
I agree that Torres del Paine is the most impressive. Given the new mechanics, though, I'm finding the natural wonders to be much more consistent, power-wise, than in Civ V. Some definitely have better yields than others, but even the less impressive ones make amazing places to put down holy sites, neighborhoods and national parks.

Truth! No more Civ5 Mt. Sinai or Kilimanjaro to screw up multiplayer. Lol
 
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