best specialist

well?

  • entertainer

    Votes: 16 21.1%
  • tax collecter

    Votes: 8 10.5%
  • scientist

    Votes: 14 18.4%
  • police officer

    Votes: 7 9.2%
  • civil engineer

    Votes: 31 40.8%

  • Total voters
    76

ybbor

Will not change his avata
Joined
Nov 16, 2003
Messages
5,773
Location
Chicago Suburbs
obviously it's different in different situations it's different, but in general what specialist do you like most?
 
It all depends, sure...

I prefer the entertainer. While not having any major benefits like using a scientist, tax collector and so on, it is the first one to appear and I do not bother to micromanage these specialists with even more clicking.
 
VOted CE. Maybe not th best, but I like it best. The others probably provide more value to your civ over the course of a whole epic game, but the CE is often the most dramaticly and immediately noticeable addition to a game.
 
Unless you have Communism or a ridiculously small empire, you have corrupt cities. Civil Engineers let you build what you want there. Otherwise, tax collectors are nice, and cops are okay if you need to get rid of just a couple corrupted shields.
 
I like CEs the most but The Last Conformist is right about the entertainers!
 
Scientist,tax collecter and enterrtainers are the ones that I find the most useful when I am playing, I never seem to use the police for some reason even if there is a large amoun of wasted shields in some cities
 
ybbor said:
obviously it's different in different situations it's different, but in general what specialist do you like most?

I'd been very lazy about changing specialists, just set them all as entertainers, until a couple of days ago that is.

Then in a 12 populated city I'd captured they had a couple of tax collectors. Decided to change them into entertainers until noticing the turns to build the hospital crashed from 80 turns to something like 27 turns on CE :eek: :eek:
What a difference this will make to my the games I play from now on. Will try out ALL of the specialist and eventually might even be able to rise above Monarch.
 
My favorite and most used is the taxman. After the Industrial Age when you have hospitals you have more people than can work on your fields (at least most of my cities do). This means that when you switch those extra people over to taxmen that is a huge boost to your total income. I have gotten 150+ gpt from these little taxmen.

I also use them when assimilating a city. I generally like to starve cities into submission, that way I don't have to deal with the natives. When I take them off the fields I turn them into tax collecters. Which when there is a city of more that six people it can be really noticeable. Especially when you have more than one city doing it. I have gotten another 40-50 gpt from this tactic. I find it very useful when every penny counts towards russing units. You can take those diobedient foreigners and turn them into units or helpful improvements. That's a tradeoff I'll take anyday.
 
Voted for scientist mainly for nostalgic reasons (when I first started playing I used to chase techs like a man possessed and those hard working boffins helped me out on more than one occasion) but The Last Conformist has really hit the nail on the head. Just imagine fast growing cities, high difficulty, no luxuries, early game. Not pretty is it?
 
anyone who uses all taxmen over scientista while still researching is just daft. Once you have finished researching then taxmen are good. I could cope without entertainers - you just need to make enough of the people into other specialists (which then count as neutral for hapiness). Sure this would restrict growth, as the food production would be reduced. Not easy but possible. (actually sounds like a good variant to me... no entertainers)
 
I hate entertainers!!!!!! Sure, for one or two cities, but as a whole, if you need entertainers, crank the lux slider up!
 
Scientists are very powerful early on.

Later on civil engineers are invaluable to build those temples.
 
I don't bother to micromanage my cities, so whatever the governer decides is good enough for me. I guess I could play with the optional settings for the governor. Do those work or are they worthwhile?
 
Under Republic, each working citizen brings in at least 2 gold, while it takes only 1 gold to keep him happy when you run the lux tax. That's the reason why you should use the luxury slider instead of specialists.

I can't believe the Policemen have the fewest votes. They potentially have the highest benefits.
 
Back
Top Bottom