Best Tech Civ?

That basically means that Korea needs to generate 1700 above and beyond that from the Babylon Academy via the UA to compete. One major way to do this is to use Oxford late to pick up an extra late half-tech, which (if it becomes a full late tech due to otherwise lost fractions) effectively nets an extra 850 from avoiding researching an early Renaissance tech.
Oxford should be 100% of an RA at that point you should have porcelain tower and rationalism, which is a 50% each one increasing that by 50% to 100% research center and public school are both worth a tech each so in reality that would also eat up the 2 GS advantage of babylon, plus Korea is riding the specialists as well which should put them ahead by completing other techs faster.
 
Oxford should be 100% of an RA at that point you should have porcelain tower and rationalism, which is a 50% each one increasing that by 50% to 100% research center and public school are both worth a tech each so in reality that would also eat up the 2 GS advantage of babylon, plus Korea is riding the specialists as well which should put them ahead by completing other techs faster.

the 50% of research agreements don't apply to the Korean UA.
The Korean UA gives 50% of the median of the value of all techs available to research at that time, the equivalent of the base value of the base research agreement. It is not a research agreement in itself.
 
the 50% of research agreements don't apply to the Korean UA.
The Korean UA gives 50% of the median of the value of all techs available to research at that time, the equivalent of the base value of the base research agreement. It is not a research agreement in itself.

Actually the PT and rationalism do affect the Korean UA. They don't trigger it but they do affect it. So it seems that it is basically a RA in disguise. After the PT it gives 75% of the median, for example.

That in unless my math was really horrible when I calculated it, which I suppose is always possible :p.
 
Actually the PT and rationalism do affect the Korean UA. They don't trigger it but they do affect it. So it seems that it is basically a RA in disguise. After the PT it gives 75% of the median, for example.

That in unless my math was really horrible when I calculated it, which I suppose is always possible :p.

Do they?
Thank you for confirming that.
I will now take advantage of this even more:goodjob:
 
Actually the PT and rationalism do affect the Korean UA.

More wonderful documentation from the devs! That doesn't make any sense, but I suppose it is what it is.

If that's the case, then Korea's going to blast Babylon out of the water. All you have to do is pre-build a Public School and Oxford, then set them off at the appropriate time to mimic Babylon's late game ability. The specialist ability then buries the free Academy, and Korea wins hands down.
 
More wonderful documentation from the devs! That doesn't make any sense, but I suppose it is what it is.

If that's the case, then Korea's going to blast Babylon out of the water. All you have to do is pre-build a Public School and Oxford, then set them off at the appropriate time to mimic Babylon's late game ability. The specialist ability then buries the free Academy, and Korea wins hands down.

People have been talking about that int threads for awhile now, and that's been my point every time people try to compare Korea to Babylon. They claim Babylon is so much better because they could pull out (maybe with the right balance) a couple extra GSs, but Korea's free 100% RAs can make up for it easily. It's a shame there aren't more science buildings/wonders. The science wonders is something that really disappoints. There is almost nothing. Even a lot of the wonders that give GS points, don't really do anything for science (like the Brandenburg gate)
 
Have a dumb question. A Science victory means you have to build a SS. Everyone is talking about increasing tech research and advancing through the tree (however fast Babylon or Korea can do so) but what about production? A science focus does not necessarily mean a production focus needed to build the expensive parts. If you have weak production cities/sites, how quickly one finishes the tree may not mean that much. Or perhaps how quickly one gets there will buy you the time to build the parts?
 
Have a dumb question. A Science victory means you have to build a SS. Everyone is talking about increasing tech research and advancing through the tree (however fast Babylon or Korea can do so) but what about production? A science focus does not necessarily mean a production focus needed to build the expensive parts. If you have weak production cities/sites, how quickly one finishes the tree may not mean that much. Or perhaps how quickly one gets there will buy you the time to build the parts?
It'll buy you time and often as I rush through the tech tree, it puts me ahead in several ways. My main city (on prince) becomes a mega city. Massive production and science. If you really need it, you can add the spaceship factory. But even with moderate production you can get through most of the parts in 10-15 turns, which you could spread out over 2-3 decent cities

But with my cities getting like 150 production, I can get through the spaceship pretty fast.
 
Have a dumb question. A Science victory means you have to build a SS. Everyone is talking about increasing tech research and advancing through the tree (however fast Babylon or Korea can do so) but what about production? A science focus does not necessarily mean a production focus needed to build the expensive parts. If you have weak production cities/sites, how quickly one finishes the tree may not mean that much. Or perhaps how quickly one gets there will buy you the time to build the parts?

It's standard to Mine everything available, build Factories and Spaceship Factories as Apollo builds, and rush a Spaceship Factory with :c5gold: wherever Apollo was built. Settle Coal and Aluminum late if you have to in order to get them. Using Golden Ages (such as through the Louvre's two Great Artists) for a :c5production: boost is also standard.

You should starve your cities to work high :c5production: tiles (and Engineer slots once those are exhausted) as much as possible without killing citizens to save turns, and sometimes even killing off population at the end to save a turn is indicated. If you built Aqueducts like you should have, you will have at least 40% of a food box with which to starve your cities.

Doing all those things dramatically speeds up the production of a spaceship, even for a civ with otherwise mediocre :c5production:.
 
Back
Top Bottom