Best Tech Civ?

In the end, I'd say that Babylon is better on paper. The difference is, Korea doesn't need the massive set up that Babylon does, and can still pick up track after larger losses, where Babylon just sights and quits the game.
Babylon is better, but requires dedication and set-up, while Korea does it on the fly. Babylon just gets farther, while Korea does it a bit faster. Get what I'm trying to say?
 
I've won my first few Emperor games recently, and comparing Emperor with King, I'd say Korea might be more useful than Babylon at high difficulty levels. At high difficulty, you won't get every GS-boosting wonder you like. Korea is more adaptable to unfortunate events.
 
Babylon by a solid margin. Korea probably has more balance for those who want a strong tech performance but aren't just trying to race to a spaceship ASAP. For pure teching, its Babylon.

Sneaky good tech civs:

Arabia - tons of cash for research agreements
India - huge city populations
Spain - can hit :c5science: wonders early and these can be more powerful than Babylon's free academy.
 
Im not sure who the best is but i just had a great teching game with Spain on Emperor. Theres probably nothing better than finding the barrington crater and settling it in under 15 turns. With just 3 cities i had my first sub 300 turn science victory due to the snowball effect. It feels great when it all comes together;)
 
I have not played Korea yet but one thing that is definitely in Babylons favour is the early game. It takes time to properly take advantage of Koreas UA but Babylon can just build academy early and benefit from it for the whole game. Also Babylon has one of the best UUs available and conquering a neighbour civ or two with bowmen will definitely benefit the science as well. Koreas UUs do not seem that great really.
 
As Babylon how should I play to maximize my science potential? I think I may have had too many academies, or too few cities (two).

I just finished a game yesterday with a friend of mine. I was Babylon, he was Korea, and we had two AIs. I completed the space race and won, but only about five turns ahead of his Utopia Project.

Even though he was going for a cultural victory he was generating more science per turn in the later game. Though it didn't matter much because I was already in the Future Era when he just got into the modern era.
 
As Babylon how should I play to maximize my science potential? I think I may have had too many academies, or too few cities (two).

I just finished a game yesterday with a friend of mine. I was Babylon, he was Korea, and we had two AIs. I completed the space race and won, but only about five turns ahead of his Utopia Project.

Even though he was going for a cultural victory he was generating more science per turn in the later game. Though it didn't matter much because I was already in the Future Era when he just got into the modern era.

For sure, Korea will generate more pure science per turn than Babylon from the mid-Renaissance on. Even if you settle all of your great scientists as Babylon, the Koreans ought to generally outdo them, especially in a vertical empire.

The reason why most consider Babylon better is because most games are won or lost in the first half of the game. Korea basically has no UA until you build you first temple (at the absolute earliest) and really their UA doesn't impact much until you have completed all of the late Medieval buildings with specialist slots (Workshop, University, Market, etc.)

With few exceptions, getting something small early is generally far better than getting something bigger late.
 
For sure, Korea will generate more pure science per turn than Babylon from the mid-Renaissance on. Even if you settle all of your great scientists as Babylon, the Koreans ought to generally outdo them, especially in a vertical empire.

The reason why most consider Babylon better is because most games are won or lost in the first half of the game. Korea basically has no UA until you build you first temple (at the absolute earliest) and really their UA doesn't impact much until you have completed all of the late Medieval buildings with specialist slots (Workshop, University, Market, etc.)

With few exceptions, getting something small early is generally far better than getting something bigger late.

That's not quite correct. You are right about everything except one detail. Korea gets free RAs from their 'tech boost' UA when they build the library, GL, and NC early in the game. This amounts to about 200 - 300 free beakers which is equivalent to maybe 40 early academy turns with Babylon. So it's very, very close early game.
 
You people just haven't seen Babylons potential... I've managed to get about 15 GS:s before the renaissance, where did arcane seraph pull his/her numbers? As I have stated before, Babylons potential is harder to achieve, but better.


I call BS on this claim - or at least want an explanation of how it's possible.

A science win with Babylon typically has around 8-10 GS's throughout the entire game, if you don't build any other great people, and have a garden and Hagia Sophia in your GP factory - perhaps slightly more if the game goes long.

Just *how* is it possible to have *fifteen* by the end of medieval? Your when your only source of a GS points is from the GL and the Oracle, and Universities, which are unlocked by a late medieval tech. You can get a few "free" GS's - writing, liberty, PT and Hagia Sophia, assuming you use both free GP for scientists. Heck, I'd like to see 15 by modern age, that would be a feat. You'll typically have TWO GS's by renaissance, with an upper limit of five (1 generated from points, 1 from writing, 1 from liberty, 1 from HS, one from PT) if all the cards line up and you don't need a GE, not 15.
 
I would love to see a demonstration of getting 15 great scientists (or even more than 5) before the Renaissance.
 
As Babylon how should I play to maximize my science potential? I think I may have had too many academies, or too few cities (two).

I just finished a game yesterday with a friend of mine. I was Babylon, he was Korea, and we had two AIs. I completed the space race and won, but only about five turns ahead of his Utopia Project.

Even though he was going for a cultural victory he was generating more science per turn in the later game. Though it didn't matter much because I was already in the Future Era when he just got into the modern era.

So how should I play early on to maximize my science potential? Should I have lots of cities? Which social policies? Is having a few large cities okay? Basically what's a good early game strategy?
 
Babylon, and yes it ain't close, having played both Babylon many times and Korea only once so far. Even so, GS's go further to giving a tech lead than just an overall bonus throughout the game, and a free one to boot right off writing (no pun intended). I just settle the freebie GS and bounce through the varied GS pops, and we are go for launching the space race victory. :)

Korea is nice yes, but if I want to get to the science victory quicker, Babylon is the way to go. If I was afraid of being attacked alot during the course of the game while trying for science, Korea is an awesome choice however.

"Houston, we have a problem!"
Apollo 13
 
I would love to see a demonstration of getting 15 great scientists (or even more than 5) before the Renaissance.

Even in the initial release with ICS and three specialist slots in Libraries/Universities I needed about 190 turns on Standard speed to generate 15 Great Scientists and bulb out. He's full of it.

I'd have said Babylon until this week, but what I've been working on for :c5science: strategy suggests that Korea is probably better on standard settings. That specialist boost is a significant accelerant in the critical period before you RA and GS your way out of the game. That period is critical because it turns out that during that period every additional tech researched before signing RAs is worth an entire tech at the end, and is therefore just as good as a GS.

Consider the possibility of using Legalism to have four very early Temples and get about a 50% total :c5science: boost even before you hit Universities; things start to get ugly once you get Secularism in place.
 
Babylon, and yes it ain't close, having played both Babylon many times and Korea only once so far. Even so, GS's go further to giving a tech lead than just an overall bonus throughout the game, and a free one to boot right off writing (no pun intended). I just settle the freebie GS and bounce through the varied GS pops, and we are go for launching the space race victory. :)

Korea is nice yes, but if I want to get to the science victory quicker, Babylon is the way to go. If I was afraid of being attacked alot during the course of the game while trying for science, Korea is an awesome choice however.

"Houston, we have a problem!"
Apollo 13

Korea still gets several Great scientists, and Babylon only gets them "twice as much" does that mean +100% bonus?
With the garden and the wonder that both give +25%, and taking freedom for another 25%, what you're actually ending up with is 175% vs 275%, in the end it isn't really twice as much. It's only about a 57% bonus.
a 57% bonus that should be eaten up by Koreas free RAs. If Korea gets about 8 GS in a game, that means you'd get around 12-13 as Babylon and with Korea (porcelain tower and rationalism), you're looking at several free techs as their RA bonus becomes 100% and they'll get several of those after taking both rationalism and porcelain tower (Public school, Research center, maybe a delayed oxford, or if you want to be clever and make another city the "main" science city and then plop certain buildings later in the capital to grab several free RAs late)
Also your early free RAs are worth a tech or two.
It's actually quite close in terms of free raw tech between the two, and Korea does get a specialist bonus Which can be significant. +4 on all specialists. That really pumps a city up, 10 specialists, plus all your bonuses could be nearly 100 tech in that 1 city.
 
And when the obvious bug/exploit of repeatedly selling the library to invoke the UA is removed?
How many applicable wonders/buildings are available for Seoul to build after the P.Tower to get those RA's?

For pure science, the Babylonians have it in the bag, early settled GS is huge! .. but a generic specialist booster like Korea's UA has a lot more uses over all.
 
And when the obvious bug/exploit of repeatedly selling the library to invoke the UA is removed?
I never counted that, so not sure how that's relevant..

How many applicable wonders/buildings are available for Seoul to build after the P.Tower to get those RA's?
At least 3, public school, research centre, oxford university unless you rushed through it
plus the 4 you got earlier at 50% means you get 2 techs free from it.
Remember that when Korea builds the great library they get 2 RAs from that so it's a free tech. They also get .5 for university and .5 for national college
So that's 5 free techs from Korea's ability. That seems quite neck and neck.
 
If Korea gets about 8 GS in a game, that means you'd get around 12-13 as Babylon

Common misconception. 50% more GPP does not translate to 50% more Great Scientists. The reason is that the points to get the next GS scale, but the bonus does not.

Example: Suppose a three city Korean empire. It produces 20 GPP to GS in the capital and ten points in the other cities. You have 120 turns once Universities go up to produce GS before the game ends with a Spaceship, UN or whatever.

Now suppose the same Babylon empire that gets 30 and 15 GPP/turn respectively. Here's what happens to both:

- Korean capital produces a GS (5 turns); others are at 50 points
- Korean capital produces a GS (10 turns); others are at 150 points
- Korean capital produces a GS (15 turns); others are at 300 points
- Second city produces a GS (10 turns); third is at 400, capital is at 200
- Third city produces a GS (10 turns); capital is at 400, second is at 100
- Capital produces a GS (5 turns); second is at 150, third is at 50
- Capital produces a GS (35 turns); second is at 500, third is at 400
- Second city produces a GS (30 turns); third is at 700, capital is at 600

-- end game, 8 GS

- Babylonian capital produces a GS (4 turns); others are at 60 points
- Babylonian capital produces a GS (7 turns); others are at 165 points
- Second city produces a GS (9 turns); third is at 300 points, capital is at 270
- Capital produces a GS (5 turns); third is at 375 points, second is at 75
- Third city produces a GS (9 turns); capital is at 270 points, second is at 210
- Capital produces a GS (11 turns); second is at 375 points, third is at 165
- Second produces a GS (22 turns); capital is at 640 points, third is at 495
- Capital produces a GS (6 turns); third is at 585 points, second is at 90
- Third produces a GS (15 turns); capital is at 450 points, second is at 315
- Capital produces a GS (19 turns); second is at 600 points; third is at 285

No city produces a GS in the remaining 13 turns.
-- end game, 10 GS

Note that the more horizontal you are, the closer you come to approximating 50% extra GS earned with Babylon. This is why it is always best to settle two or three more cities with Babylon than you would otherwise, and I believe that it is the only way that Babylon can realistically compete with Korea.

The question on the table for the above scenario is whether or not Korea's UA can make up for Babylon's two extra GS. Assume that Korea's building bonus and Babylon's Academy are a wash for the first hundred turns; I don't think that's totally unreasonable. Still, looks pretty bad for the Koreans, right?

It's important to realize that the competition really takes place at the middle of the tree rather than the end, though. Babylon's two extra GS functionally mean that it can research two fewer Renaissance techs before cooking off two RA waves and bulbing out; the question is whether Korea's UA can be leveraged to net enough extra :c5science: to have the same effect.

That basically means that Korea needs to generate 1700:c5science: above and beyond that from the Babylon Academy via the UA to compete. One major way to do this is to use Oxford late to pick up an extra late half-tech, which (if it becomes a full late tech due to otherwise lost fractions) effectively nets an extra 850:c5science: from avoiding researching an early Renaissance tech.

Figure on about sixty turns between the Universities and RAs starting to resolve, and given that I don't think it's unreasonable at all to suggest that Korea will surpass that. The Scientists alone are worth 5.32:c5science: per city per turn after the University modifier, and 7.32 in the city with the NC. Call that 17 per turn over 60 turns in a three city empire, or 1020:c5science:. Settle one more city and run other specialists, and I'd say you're looking at the possibility of outteching Babylon.
 
Common misconception. 50% more GPP does not translate to 50% more Great Scientists. The reason is that the points to get the next GS scale, but the bonus does not.

Example: Suppose a three city Korean empire. It produces 20 GPP to GS in the capital and ten points in the other cities. You have 120 turns once Universities go up to produce GS before the game ends with a Spaceship, UN or whatever.

Now suppose the same Babylon empire that gets 30 and 15 GPP/turn respectively. Here's what happens to both:

- Korean capital produces a GS (5 turns); others are at 50 points
- Korean capital produces a GS (10 turns); others are at 150 points
- Korean capital produces a GS (15 turns); others are at 300 points
- Second city produces a GS (10 turns); third is at 400, capital is at 200
- Third city produces a GS (10 turns); capital is at 400, second is at 100
- Capital produces a GS (5 turns); second is at 150, third is at 50
- Capital produces a GS (35 turns); second is at 500, third is at 400
- Second city produces a GS (30 turns); third is at 700, capital is at 600

-- end game, 8 GS

- Babylonian capital produces a GS (4 turns); others are at 60 points
- Babylonian capital produces a GS (7 turns); others are at 165 points
- Second city produces a GS (9 turns); third is at 300 points, capital is at 270
- Capital produces a GS (5 turns); third is at 375 points, second is at 75
- Third city produces a GS (9 turns); capital is at 270 points, second is at 210
- Capital produces a GS (11 turns); second is at 375 points, third is at 165
- Second produces a GS (22 turns); capital is at 640 points, third is at 495
- Capital produces a GS (6 turns); third is at 585 points, second is at 90
- Third produces a GS (15 turns); capital is at 450 points, second is at 315
- Capital produces a GS (19 turns); second is at 600 points; third is at 285

No city produces a GS in the remaining 13 turns.
-- end game, 10 GS

Note that the more horizontal you are, the closer you come to approximating 50% extra GS earned with Babylon. This is why it is always best to settle two or three more cities with Babylon than you would otherwise, and I believe that it is the only way that Babylon can realistically compete with Korea.

The question on the table for the above scenario is whether or not Korea's UA can make up for Babylon's two extra GS. Assume that Korea's building bonus and Babylon's Academy are a wash for the first hundred turns; I don't think that's totally unreasonable. Still, looks pretty bad for the Koreans, right?

It's important to realize that the competition really takes place at the middle of the tree rather than the end, though. Babylon's two extra GS functionally mean that it can research two fewer Renaissance techs before cooking off two RA waves and bulbing out; the question is whether Korea's UA can be leveraged to net enough extra :c5science: to have the same effect.

That basically means that Korea needs to generate 1700:c5science: above and beyond that from the Babylon Academy via the UA to compete. One major way to do this is to use Oxford late to pick up an extra late half-tech, which (if it becomes a full late tech due to otherwise lost fractions) effectively nets an extra 850:c5science: from avoiding researching an early Renaissance tech.

Figure on about sixty turns between the Universities and RAs starting to resolve, and given that I don't think it's unreasonable at all to suggest that Korea will surpass that. The Scientists alone are worth 5.32:c5science: per city per turn after the University modifier, and 7.32 in the city with the NC. Call that 17 per turn over 60 turns in a three city empire, or 1020:c5science:. Settle one more city and run other specialists, and I'd say you're looking at the possibility of outteching Babylon.

thank you for this well needed mathematical explanation :goodjob:
I would say after completing a game with both of them that I prefer Babylon.
They are very good for science, and they solve the main problem with science wins (at least for me), the first time you get attacked, the result is devestating. Of course, it is not hard to defend against attacks from the rather weak AI;). But doing so means you have to produce ranged and melee units and stray away from other things like libraries that increase science. But with Babylon, all you have to do is spam a lot of bowmen. Since they are as strong as warriors, you can pt them in the front line and not worry about getting attacked. This is even ore useful on civs that have early UUs, like Egypt, Aztec, and Polynesia.
Korea can eventually race ahead of Babylon in the later eras or vice versa, but I feel that a good start is important, and Babylon provides that.
 
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