Best UB?

If you warmonger well and don't take cities by force, I think it can leave you with more trading partners. The game definitely punishes city taking, but warring with the help of a friend or a group of friends can push up neutrals to friends, and can get you a solid group of civs that will be your friends for a while.

Yes, you can definitely wamonger and keep a few friends, but Bazaar really rewards you for having A LOT of friends. Also trading gets less important as the game goes on if you're going for Domination because you kind of get all the luxuries on the map as you conquer cities. Bazaar is still good here, don't get me wrong, but it is at its best in peaceful tall empires, which tend to be capped by their local luxuries in terms of happiness.
 
No love for coffee house :( its like having a leaning tower, without actually building it. It is the only normal building that gives GP%. And its a windmill that doesn't require flat land. Should be on the same level as Candi.

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It is one of only two +food% bonuses (instead of plus surplus food%), and the other one is in Temple of Artemis, which is the best wonder in the game.

A question here. This seems to be taken by an AI in the mid 40's turns playing Immortal. Is it worth rushing for with some civs? What about if I have what I can tell will be a nice food intensive cities?

Of course, this may mess with the pottery -> writing tech order and some science oriented builds. When I played Emperor I'd often build it, especially if a ruin had given me archery tech.

If you're a civ that wants to use lots of archery units +15% won't hurt either.

I presume that on Deity, you can't get it without an immediately researching archery and then building it and that would be too costly at the expense of other needed things?
 
A question here. This seems to be taken by an AI in the mid 40's turns playing Immortal. Is it worth rushing for with some civs? What about if I have what I can tell will be a nice food intensive cities?

Of course, this may mess with the pottery -> writing tech order and some science oriented builds. When I played Emperor I'd often build it, especially if a ruin had given me archery tech.

If you're a civ that wants to use lots of archery units +15% won't hurt either.

I presume that on Deity, you can't get it without an immediately researching archery and then building it and that would be too costly at the expense of other needed things?

I've never gone for it on Deity. I imagine you need a lit of things to go your way to get it, and it really wrecks your start if you don't get it. Its like Stonehenge, GL, Collosus, Petra. They're game changing, but hard to rely on. I'd only go for it if you're willing to reroll if you don't get it, or play small ;). Much better than hanging gardens for growth.

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Sorry for drifting OT.

HG is really nice bcuz you get a free garden as well. They cost 120 pp vs the HG cost of 250. But ToA works in every city and sometimes the GE point isn't worthless. Hence it is basically paying 130 pp for 3 granaries and half a monument.

Wonders that give a nice unit or building for free really rock.
 
No love for coffee house :( its like having a leaning tower, without actually building it. It is the only normal building that gives GP%. And its a windmill that doesn't require flat land. Should be on the same level as Candi.

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It's because one is a a late Renaissance UB while the other is an early Medieval UB. The Coffee House simply doesn't have as long to provide its bonuses as the Candi.
 
Besides Stele and Pyramids? (imo Stele wins by a narrow margin, and only because it actually guarantees religion on Deity, whereas with the Piety tree in BNW, Mayans will still miss it ~25% of the time without Piety/faith pantion/CS/wonder)

Paper maker and Bazaar are very similar, in that they give on average 4gpt per city. Wat's 3cpt is about the same value. Mud pyramid mosques is 2gold 2 culture, so again similar. Ducal stable will average out to the same deal. This is the standard UBs, and they're nothing special.

Special UBs:
3. Candi - +2 to 12fpt. This is not only the highest faith producer in the game, but it also can be built in any city, even if there is no river, so you'll get at least 2 extra GPs out of this if you go wide. This is an absolutely amazing building. Resource value-wise, it is the best UB in the game, by far. Unfortunately, this faith can never be used to actually get a religion because it comes so late, but it can help with spread or great person generation all the same. Coffee house pales in comparison. The Candi is also a bit burdensome to use and difficult to manage (coming sometimes at gold-opportunity cost).

2. Burial Tombs - +2gpt, +2happiness. The timing of this building is so clutch and key for both the gold savings and the happiness for wide empires. It literally changes the game in terms of what Egypt can do, versus what other civs can do. Ceilidh Hall and Satrap's Court come much later.

1. Floating Gardens - +15% food, +1gpt, +2 food for each lake tile. This is a broken UB. It is one of only two +food% bonuses (instead of plus surplus food%), and the other one is in Temple of Artemis, which is the best wonder in the game. All of these should be food surplus if the devs realized what they actually meant to do. If you have an 11-pop city (granary + floating garden) with 2 citizens working bananas, 1 citizen working a lake or river farmland, 4 citizens working jungle trade posts, and 4 other citizens working 1-food tiles, this building provides +4.5 food. By endgame, with a 30-pop city, if you have 14 citizens working trade posts instead of 4, you'll have +8 food per city (assuming hospital as well). These are very conservative estimates, and you can easily get 10+ food per turn by mid-game if you concentrate on food. With the jungle and the NC, this UB really gets out of hand in terms of science/gold snowballing.

Pyramids >> stele imo, yes you might lose a religion on deitry some of the time, but you are getting +8 science on 4 cities, which is the same as babylon, only a tad later.

paper maker is +2 gold, which means its +3 gold from the 1 maintenance library, but its by far better then the +3 culture wat since it comes waaay earlier.

mud pyramid mosque is good but its on a building i wont always build, unlike the library...
 
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