Big_Ben said:
Couple of questions for playing this OCC though. How many workers do you make? I only make 3, 1 to improve and 2 to chop. Not sure if 4 would be better though. Also, do you focus on growing to your maximum happiness as fast as possible even if it means not working a cottage ASAP or do you focus on getting your cottages to towns ASAP?
I usually have 3 workers, never considered 4. Three sometimes run out of things to do. Once I only had 2 workers when there weren't many trees. But if you don't have a lot of trees, you might as well start a new game, right?
I will work a corn tile for a while to get my population up ASAP. You really want to get everything up to Village because of the Printing Press bonus. I'll stop working a Village to start on another cottage.
Only 3 GP? I usually get 7. Here's how:
1. Chop out the Pyramids by 2000BC. With Liz, you get an engineer 25 turns later (a few turns less with the oracle boosting the birth rate).
2. Take the detour to Literature before Paper. When the engineer pops out, use it to build the Great Library. Now, with the oracle too, you're at +24 birth rate. In about 9 turns, you'll get a scientist (hopefully) to build the Academy.
3. Only 12 turns later you get another GP, again, with a high probability of being a scientist. It's probably about 500 BC now. I use the scientist as a super specialist instead of saving him for electricity or something like that.
With the Oxford University coming soon, you get 9 beakers + 200-225%. So around 30 beakers per turn. I figured that's better than saving them until the end, but now, writing this, I realized it might be better to use them early, like to finish education. hmm...
anyway, if you build the hanging gardens, that should help pop out another engineer. Especially since you lose the Great Lib. after Sci Method. You only need one for the UN, then rush buy the rest.