Yup. I had to come back. Ashton Kutcher was threatening to take over BAT if I didn't.Yeah....Miss LemonMerchant is back![]()

Yup. I had to come back. Ashton Kutcher was threatening to take over BAT if I didn't.Yeah....Miss LemonMerchant is back![]()

Sorry, but I'm a little confused. Could you provide a screen shot?thanks for the MOD. how do you remove the center window with the display of autolog.ini? thanks
I do not know English, what he wrote has been translated.Sorry, but I'm a little confused. Could you provide a screen shot?
Hmm, couldn't you just merge one of the existing static leaderhead packs into BBATAI? I haven't tried it itself (actually, I'm currently rather enjoying to have a machine that can handle super-huge maps without choking on the leaderhead animations, as my old one did), but I'd expect them to be compatible?Could I request some static leaderheads for the leaders? These animated ones are driving me nuts. Realism Invictus has them and that's the only thing I really really miss from that mod.

No, don't copy that. You'll just wind up with a broken game. The leaderheads may all be in an FPK file, meaning you would have to unpack them. It's probably easier to just add a static leaderhead package. The graphics section has a couple of them in the modding forums, I believe.I can't find them in RI. Is there another static leaderhead mod I could use for this? I seriously know nothing about modding...
I found CIV4ArtDefines_Leaderhead.xml in RI, do I copy that?
The combined mod is only in the zip and 7z files for now. I'm writing the installer, and finishing off a few things. When I'm done, I'll be moving this mod (Better BAT AI only not BAT) and all of the extras packs to a separate project on Sourceforge, so that we can minimize the confusion.
Does the Better Bat AI installer have the Leaderhead pack and BXP MEE pack already installed.. It doesn't show Italy or Poland or those other's listed in extra mod packs section linked in your sig. I had downloaded them all originally and tried to install the leaderhead pack etc.. after I installed the Better bat ai installer and they all say they cannot find Bat Mod 3.0. Wasn't this installer suppose to be a standalone now from the Bat Mod 3.0? First, to clarify things:I'm confusedDoes the Better Bat AI installer have the Leaderhead pack and BXP MEE pack already installed.. It doesn't show Italy or Poland or those other's listed in extra mod packs section linked in your sig. I had downloaded them all originally and tried to install the leaderhead pack etc.. after I installed the Better bat ai installer and they all say they cannot find Bat Mod 3.0. Wasn't this installer suppose to be a standalone now from the Bat Mod 3.0?
I installed Bat Mod 3.0 then dragged all the Better Bat files over them and replaced them and then installed the packs on top of that but I really don't know if that's the way to do it? Only way I could get it done. Also is the 3.01 fix on page 4 included in the exe?
Also the BXP Poland 1.0.exe file appears to be corrupted. I've downloaded twice and get error when trying to run it and can't use 7z to unzip it without error.
. I'm enjoying it alot. I just started Civ4 recently and haven't finished a game yet in 3 weeks cause I keep trying out diff mods I find. Started with just Better AI, then I found Better BUG AI. Then wanted to try a 3 radius mod and found CCV which I really liked alot of the options but my turns came down to a crawl (like 2 to 5 minutes by 1000 a.d.) and I had crashes. The items in the Modules folder normally add to the base game XML, but occasionally they will overwrite a tag or two in the base XML. That's why both files are needed. There are a couple of good tutorials in the modding forums on how XML actually works. They can explain things much better than I can.Can I ask a quick question about your mod.. The modules like MovieMod have a XML/Buildings/MM_CIV4BuildingInfos.xml file that seems to overwrite the CIV4BuildingInfos.xml you have in the standard directory under XML/Buildings.
Do all modules work like that? They replace all the info in that file even if there is one in the same mod? So do I even need the one under XML/Buildings? Cause I've been making changes but they were never coming up right until I found that other file and changed that one.

That is weird. I never altered those tags in the XML, and I don't believe that Fuyu did either. I'll try to find some time to look into it.For some reason, on OCC, it only allows 5 nationals instead of infinite. Weird.
