Better civ special units?

Freemason

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What other possible civ specialized units would you recommend for each Civilization according to the time period? and shouldn't each Civ get a specialized unit for each new age? (Wouldn't that be cool?) or would there be better units you could suggest that may have been put into the game?


:ninja:

Here are some of mine:
Americans.. I like the F-16, but maybe the Phantom would have been a better choice (or another choice), the F-117, the B-2 bomber, the M-1 Abrams tank, "smart bombs", "Iowa" class Battleships, the Sherman tank (not as good as the German Panzer but quicker), rocketry very early so space based weapons maybe?

Japanese: Ashigaru, Ninja, Giesha Girls, "Yamato" class battleships (which should be the most powerful in the industrial age of ships), the "Zero" fighter (kamikazi attack)

French: Napoleonic battlefield superiority.. units during this era for france should be tougher offensively and defensively

Russia: (including Soviet era), the T-class tanks, the Mig, the Soviet spy, Sputnik

and so on.... give me your thoughts..:)
 
Originally posted by Freemason

: "Yamato" class battleships (which should be the most powerful in the industrial age of ships),


The yamato would have been handily defeated by one of the Iowa. Despite the Yamato's 18" guns heavier shell and higher muzzle velocity the Iowa's 16"s had superior penetration at long range and equal at mid range. Much the Yamatos enoumous displacement was taken up by its underwater (torpedo) defense system, which due to serious design flaws was a substantial failure being less effective that the Iowa's which took up less than third of thw mass. The Yamato had thicker armor, particularly for the main guns, but it covered a smaller % of the ship. The Yamato had a very low reserve of bouyancy under armor. It could be sunk with only a small amount of flooding inside the armored box if the the unprotected areas of the bow and stern were riddled. The main guns had some servicability problems, and each APC (Armor Piercing Capped) shot from them inflict some blast and shock damage to itself; despite having 3" protectively plating on the deck foward and aft of the main guns they could not be fired over the bow and stern at low elevation without staving in the deck.
The Iowa's main advantage was the servicability, rate of fire, and accuracy of main weapons with a highly advanced and well integrate fire control system, including advanced fire control radar, not only canpable of taking the range of the target, but also on the shell splashes of fshot and the target, and precisely calculating the difference. It almost any battle condition the Iowa could be expected to hit first and hit at several times the rate the Yamato would hit back. The Iowa's superior speed, manuverability, and sensor would help it to fight at advantageous ranges, where its weapons advantage would be enhanced.
 
I am sad to see that Civ3 has so small amount of different units..oh well..Anyone could easily add dozens of more unit ideas..

British: Spitfire, Matilda-tanks :), Lancaster bombers

Now of course we must realize that for example that the ancient cultures that do not really exist these days cannot have any modern special units..maybe the reason for only one special unit for each?
 
Actually I think your opinions stink, but that don't stop me posting,
since I do have complaints:
Babylonian bowman. Yeah yeah, good unit but where are the statistics???
And Egyptian chariot?
Geez?
Am I understanded this correctly: Two exactly same units next to each other in the Earth map?
Stupid.
 
Yeah right, ur country hasn't never been terrorized by cossacks,
whadda u know... :rolleyes: :mad: :crazyeyes
 
I think each civ should have a UU for ancient era and modern, maybe:

Americans- patriot, souped up marines, and the M-1
Russians- Cossacks, Mig
Japs- Samurai, Yamato Class Battleship
French- Musketeer, and ?
Germans-Frank Warriors, panzer
British- Man o War, Spitfire

I agree that Firaxis should have made a balance between ancient UU's and modern UU's.

:tank: :tank: :tank: Perhaps there is a less diplomatic approach.
 
You get one so that you have to figure out how best to use it. If you had one for each age timing your big move wouldn't be as critical. Also, what should the American ancient unit be? Babylonian industrial unit? The unique unit is also used to help identify the civilization. Some of us know about the Yamato class battleships, but not everyone does, and there is nothing to indicate that they were that great. Both were sunk without justifying their cost. I would say that the Matilda tank is also a stretch. as far as I know there is no glorious war record for any british tanks in WWII. The matildas certainly didn't keep the Germans out of France, and weren't a decisive factor in north Africa. The Zero could make a claim, but in a few short years its supperiority was shattered. With the russians the T-34 wasn't decisive because of the superiority of the tank or the tactics used with it. It was supperior because it was simple enough in design that the Russians could pump out a gazillion of them. It was a solid design, don't get me wrong, but tank for tank the germans had the best in the world.

Ah well, that is my defense of the special unit selection in the game. Scenario design offers plenty of room for all sorts of creations.
 
French- Musketeer, and ?

Perhaps the Exocet?

I don't think that we need more UUs personally, but I certainly wouldn't mind mucking around with someone's MOD. I do think that they CSUs should have the entire upgrade path open to them (in fact this is how I set my games...)
 
The Egyptian War Chariot is not so powerful...and is obsolete pretty quickly...they should be replaced with something else...but WHAT?
 
i think there was a forum dissing american's f-15s a lot...i personally read the stats and i'm not too keen about it either.

personally, i want to see F-22 as the new amercians CSU...now that would be cool...and bring the MIG back as the russian CSU...
all i really want to know is, can some ppl tell me which program i need to use to edit/create animations and 3-D picture files? I know that the hacked editor will allow me to add units, but it's not enought...:(
 
Originally posted by R3dKnight
The Egyptian War Chariot is not so powerful...and is obsolete pretty quickly...they should be replaced with something else...but WHAT?

War Chariot with MUCH better stats.
Maybe 3-1-2 and requires horses & more resources?
 
Giesha girls could infiltrate other civs or increase troop moral. Give the French a Maginot (probably spelled it wrong) Line. hehehe...
 
I guess your right knowltok, but Firaxis should have made a balance between antient UU's and Modern UU's, i mean, the only modern UU is the F-15, and it sucks. The swordsman has three variants, the immortal,legionary, and samurai, thats is not cool.
the knight also has quite a few, dont remember which ones. They could have put a bit more thought into Modern UU's, or at least some UU's that dont stem from the same unit.

:tank: :tank: :tank: Perhaps there is a less diplomatic approach.
 
So when the canadian civ is finally put in as it should have from the start their csu has to be the avro arrow or perhaps the canada arm but im not sure what type of unit you would get that from.
 
The canadian UU should be a worker dressed in plaid who has superior wood cutting abilities. aka - the lumberjack.

Others
Germany: Battleships (the bismark!) or wolfpack subs (actually the panzer was probably the best pick).

Iroquois- The mounted warrior is idiotic. They didn't even HAVE horses until after the spanish invaded and some horses got loose, had sex and produced the wild mustang we know today. The only problem is now you're left with either another souped up warrior or a bowman. They could have done a javelin thrower with better attack, ranger-like character with better mov't, or even tossed in a fictional unit like a souped up helicopter (aka the apache ;))

Chinese: The rider would be either the Huns or the Tibetans. I'm not aware that the Chan dynasty had fantastic horsemen. They could have used that Chinese crossbow character that Age of Empires II uses.

Americans: The f-15 hasn't really been used decisively in any major wars, so it's kinda odd to use here. Maybe the B-52, B-19, B-2, Iowa class battleship, marines, apache, or patriot. (The sherman wasn't superior in any way except for cheap cheap cheap. We beat the Germans thru quantity not quality...)

British: longbow played a big role, but their empire really took off with the navy. Man-o-war's and stuff.

aztecs, indians, japanese, babylonians, persians, greeks, egyptians, romans, french, and russian UUs all make sense to me.
 
I don't know where you Egyptian bashers are coming from. Chariots are only 20 shield and you get them almost immediately. You can build 30 for every 20 enemy horsement. And the fact that they almost never die because of their speed makes them awesome! I took down 2 civs with them in emperor. But what I hate is their early GA. Just HATE it!

The few UUs that I don't like are the Impi, and the Bowman. I like UUs that give an extra attack point if they are offensive units and an extra defence if they are a defensive unit. Speed is good for UUs like the panzer and the rider.
 
When choosing civilization-specific abilities, I think it's very important not to go too far. The civilisations should have small, subtle differences. In my humble opinion, allowing a unique unit per era would make the game unnecessarily complicated, and would require far more testing to make sure no civilizations are too powerful.
 
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