Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,938
edit: see #7 below for first installment of this mod
I don't have a ton of playtime in the June version, but I've made it to mid-game in my single match thus far, and from what I've seen, the AI's poor use of recon from late-early game through to early-late game has persisted for a long time. I've come to just accept that these are low priority units early-on and particularly not suited to the AI's play-style in civ 5, as I think everyone has.
I've been modding some changes to various aspects I find deficient (yet unpublished), and I wonder for the first time what the community's take on the AI's handling of these units is. Should they be just low-priority, quasi disposable units through so much of the game? (If yes, should they be removed from the vassal gift list until zeps?)
From what I've observed, the rare time an AI gets a level'd up pathfinder or scout back home to support combat within its regional sphere of influence, it actually uses them reasonably effectively (if maybe in suicide fashion) to get through rough terrain and behind military lines to ambush trade routes or pillage important tiles etc. AI also tends to benefit from having greater vision in a general sense, but it rarely uses recon to park on hills just to keep watch the way human does (or at least I do). And it rarely if ever builds these units for obvious reasons -- when it does have them they're almost exclusively sent off to tour around the world until trapped or killed, and inexperienced recon are always the lesser-value choice available for combat purposes in the AI's hands.
Disregarding the modding experiments to the units themselves and any merits of these, I wonder if the way 'recon experience' functions might be worth another look. Theorycrafting a little here, the AI would benefit from having access to high XP recon throughout the game, whereas human advantage in preserving units already provides for this most of the time on our side... maybe tweak the 'recon experience' feature to be a pool per-civ, granted at least partially to each new (pre-zep?) recon built, so that there's a point to build these units throughout the game, and greater value on exploring the map with recon units rather than via military, diplo and tech reveals
to be specific, say all pre-zep recon built are granted the following: 0.5*(civ's total accumulated recon xp) / 1 + (civ's total number of existing recon units)... thoughts?
I don't have a ton of playtime in the June version, but I've made it to mid-game in my single match thus far, and from what I've seen, the AI's poor use of recon from late-early game through to early-late game has persisted for a long time. I've come to just accept that these are low priority units early-on and particularly not suited to the AI's play-style in civ 5, as I think everyone has.
I've been modding some changes to various aspects I find deficient (yet unpublished), and I wonder for the first time what the community's take on the AI's handling of these units is. Should they be just low-priority, quasi disposable units through so much of the game? (If yes, should they be removed from the vassal gift list until zeps?)
From what I've observed, the rare time an AI gets a level'd up pathfinder or scout back home to support combat within its regional sphere of influence, it actually uses them reasonably effectively (if maybe in suicide fashion) to get through rough terrain and behind military lines to ambush trade routes or pillage important tiles etc. AI also tends to benefit from having greater vision in a general sense, but it rarely uses recon to park on hills just to keep watch the way human does (or at least I do). And it rarely if ever builds these units for obvious reasons -- when it does have them they're almost exclusively sent off to tour around the world until trapped or killed, and inexperienced recon are always the lesser-value choice available for combat purposes in the AI's hands.
Disregarding the modding experiments to the units themselves and any merits of these, I wonder if the way 'recon experience' functions might be worth another look. Theorycrafting a little here, the AI would benefit from having access to high XP recon throughout the game, whereas human advantage in preserving units already provides for this most of the time on our side... maybe tweak the 'recon experience' feature to be a pool per-civ, granted at least partially to each new (pre-zep?) recon built, so that there's a point to build these units throughout the game, and greater value on exploring the map with recon units rather than via military, diplo and tech reveals
to be specific, say all pre-zep recon built are granted the following: 0.5*(civ's total accumulated recon xp) / 1 + (civ's total number of existing recon units)... thoughts?
Last edited: