Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,743
This mod is now divided into components. All components except 'Core1' and 'Core2' can be used independently if desired; mix and match with other mods, build-your-own recon overhaul etc.
NOTE: The scope of this mod project is recon movement ONLY. For other recon-related things, please see Exploration Heritage (XP-related recon mod) and Counter-Reconnaissance (ability-related recon mod). Otherwise, feedback and suggestions are welcome & encouraged: All recon movement-related ideas are fair game, from the mundane to the exotic.
Core Mod Components
Recommended Mod Components
eXtra/experimental mod components
NOTE: The scope of this mod project is recon movement ONLY. For other recon-related things, please see Exploration Heritage (XP-related recon mod) and Counter-Reconnaissance (ability-related recon mod). Otherwise, feedback and suggestions are welcome & encouraged: All recon movement-related ideas are fair game, from the mundane to the exotic.
Core Mod Components
Spoiler Core Mod Components :
Component Name | Database Changes | Intended Gameplay Effect | CustomModOptions | Lua | Inspired By |
0. Recon Pay Terrain Cost | removes 'Ignore Terrain Cost' from all recon units | Add some sanity to recon movement by eliminating stacked double movement promos with ignore terrain cost. Of the two, double moves are more customizable for almost same effect. | none | none | many CF/VP forum discussions via which I was gradually converted from thinking this didn't matter |
1. Free ZoC | removes 'Ignore ZoC' from TB2 and gives it free to all recon | This is a better recon-defining ability than ignore terrain cost | none | none | n/a |
2. Exploration Balancer | Adds a 2-stage movement balance promo to pathfinder, scout, explorer:
|
| none | none | n/a |
Recommended Mod Components
Spoiler Recommended Mod Components :
Component Name | Database Changes | Intended Gameplay Effect | CustomModOptions | Lua | Inspired By |
1. Water Scouting |
| Fills out scouting line with what seems to have been intended, ie existing text says +1 vision, it doesn't say +1 land-only vision... | none | none | Recon Terrain Specialization mod |
2. Fast Rivers |
|
| EVENTS_TILE_IMPROVEMENTS |
| Recon Terrain Specialization mod |
eXtra/experimental mod components
Spoiler Extra Mod Components :
Component Name | Database Changes | Intended Gameplay Effect | CustomModOptions | Lua | Inspired By |
1. Arctician |
| physics is one tech tier before explorer is available, allowing a brief window where arctic ice exploration might allow a slightly earlier ocean crossing | PROMOTIONS_CROSS_ICE | none | @Anarcomu congress round 6 proposal |
2. Fast Coastal |
|
| EVENTS_TILE_IMPROVEMENTS |
| Recon Terrain Specialization mod |
3. Trees Obstruct Mounted & Armor |
|
| PROMOTIONS_HALF_MOVE | none | @DoveCDog congress round 6 proposal |
4. Change Port | All pre-paratrooper recon can change port ie teleport from one coastal city to another (like great admiral could in vanilla) |
| GLOBAL_SEPARATE_GREAT_ADMIRAL | none | n/a |
Attachments
-
Recon Pay (Core2) Exploration Balancer (v 1).civ5mod2.1 KB · Views: 39
-
Recon Pay (Recommended1) Water Scouting (v 1).civ5mod1.2 KB · Views: 61
-
Recon Pay (Xtra1) Arctician (v 1).civ5mod1.5 KB · Views: 48
-
Recon Pay (Xtra4) Change Port (v 2).civ5mod1.2 KB · Views: 36
-
Recon Pay (Core0) Terrain Cost (v 5).civ5mod1.5 KB · Views: 24
-
Recon Pay (Core1) Free ZoC (v 2).civ5mod1.6 KB · Views: 24
-
Recon Pay (Xtra3) Trees Obstruct Mounted Armor (v 4).civ5mod1.8 KB · Views: 27
-
Recon Pay (Recommended2) Fast Rivers (v 2).civ5mod2 KB · Views: 22
-
Recon Pay (Xtra2) Fast Coastal (v 3).civ5mod2.2 KB · Views: 13
Last edited: