Between Deity and Sid

Spoonwood

Grand Philosopher
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I think this belongs more so here than in the Creation and Customization forum. Has anyone experimented much with say games between Deity and Sid... say Deity level production and extra units, except the AIs have 2 extra settlers like Sid? Or a .5 production rate and only the 1 extra settler of Deity level? Or a .5 production rate and 2 extra settlers like on Sid?
 
I did something very similar when I jumped from Regent to Monarch and Monarch was kicking my butt.
 
or try variants on the easier level. i recall one time i got easily bypassed by the ai on prince in civ IV, so i toned it down to noble and decided to try a pacifist approach.
 
Wow...I can barely beat Diety and I think anything above that is just stretching it.
After that you know the AI so good that the game just becomes a game of chance. Even at Diety the Ai will beat you if its lucky in combat. Makes the whole game a bit stupid.


So I'd just put the game on the shelf (thinking of doing it myself, just trying some scenarios) and find an other game now.
 
I didn't meant this as a "I'm struggling with Sid" or "I find Deity too easy" thread". I can point you to places where I've played variants, and often play for more than just beating the AI. I more wanted to know how gameplay changes for anyone who's played a level between Deity and Sid.
 
I don't have Sid, so I don't have any kind of experience with it. What I would bemoan on Deity though, is that the game is very, very hard towards the beginning, but once you've managed to get yourself established the game becomes much easier, even to the point where it is downright pathetic.

And if I were to mess with the difficulties I would rather leave out some of the starting bonuses, and instead increase the bonuses that last throughout the game. So, that the game starts though/hard and stays though/hard. And not that the game starts out as uber-hard/impossible and by and by becomes easier and easier etc.
 
When I think about it you might be right Lord Emsworth. And I have some of the same sort of experience with Deity in Conquests also... it often seems tooth and nail at the beginning, and then turns into too much of a cakewalk later on. Maybe that means it'd work out as more fun to play a game where the AIs have a 40% production rate, no extra settler(s), and a high AI-AI trade rate, than a standard Deity game... since I think that's the biggest starting bonus the AIs get.
 
Things so much depend on starting position that it is really better to play Sid with river and 2 Cows rather then Deity on tundra start...
 
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