Garbarsardar.jr
subtitled
Ideas
The skill levels in the game offer a progression of bonuses/advantages to the AI e.g. tech rate and number of Units.I think that it should be expected to see in CIV4 a more detailed level of adjustments in the skill levels.
And I explain:
A.Instead of having to choose between 6 general levels the player should be able to manipulate other parameters e.g. the occurence of random events and their consequences.
or
B.The general skill levels should involve more differentiations and more components than the ones in the present game,
Implementation
A. Instead of 6 buttons the player can have sliders representing different difficulty aspect. The average of sliders would result in the level e.g=65%
B.If it is deemed that this would be too complex for an entry level player the levels could remain as such but there should be much more detailed options in the Editor.Practically one could edit all components of the skill level.(Modder's paradise)
Skill components: (out of the top of my head+the existing ones)
Random(?) disasters probability
Empire cohesion ratio
AI military skills
Minor civs probability
the list is open...
any thoughts?
The skill levels in the game offer a progression of bonuses/advantages to the AI e.g. tech rate and number of Units.I think that it should be expected to see in CIV4 a more detailed level of adjustments in the skill levels.
And I explain:
A.Instead of having to choose between 6 general levels the player should be able to manipulate other parameters e.g. the occurence of random events and their consequences.
or
B.The general skill levels should involve more differentiations and more components than the ones in the present game,
Implementation
A. Instead of 6 buttons the player can have sliders representing different difficulty aspect. The average of sliders would result in the level e.g=65%
B.If it is deemed that this would be too complex for an entry level player the levels could remain as such but there should be much more detailed options in the Editor.Practically one could edit all components of the skill level.(Modder's paradise)
Skill components: (out of the top of my head+the existing ones)
Random(?) disasters probability
Empire cohesion ratio
AI military skills
Minor civs probability
the list is open...

any thoughts?