Exsanguination
No longer here
One thing I'd like to see in future civ games is an 'achieving' AI, if you will. What I mean is, when was the last time the AI won a conquest or a domination victory? cultural? In my experience, NEVER. Only times the AI EVER won was in a diplomatic loss on my part, or a histographic.
Yes, on higher difficulty levels (deity, ahem), the AI probably wins conquest or cultural too. I'd like too see it where each AI player establishes a goal, like we do. In most games, we say, "OK, I'm gonna go for a cultural victory", or "Alright, I'm gonna dominate the world". The AI doesn't think like this. It just plays the game and hopes the dice rolls in its favor. Some sort of system where, say, at the beginning of a game, the AI players get assigned a random, secret victory goal. There could be set paths for the AI to take and strategies to play, like we use. It would make the game much more fun.
Yes, on higher difficulty levels (deity, ahem), the AI probably wins conquest or cultural too. I'd like too see it where each AI player establishes a goal, like we do. In most games, we say, "OK, I'm gonna go for a cultural victory", or "Alright, I'm gonna dominate the world". The AI doesn't think like this. It just plays the game and hopes the dice rolls in its favor. Some sort of system where, say, at the beginning of a game, the AI players get assigned a random, secret victory goal. There could be set paths for the AI to take and strategies to play, like we use. It would make the game much more fun.