Big Industrial cities opinion needed

ZergMazter

Prince
Joined
Apr 7, 2012
Messages
510
Location
US, Florida
I mixed community graphics, adjusted, recolored, cut, copy and paste to taste to get this industrial city style. I accidentally mixed my cities with the terrain buildings/railroads post but here is their own thread. I'm almost done with these then moving on to the modern follow up metros. We all know how repetitive the map looks end game with mines and railroads. This is an attempt to break that but in a way that is easier on the eye for gameplay. For more information on railroads see my other thread. The question is have I crossed the line and made it too busy with the city+railroads textures? Would the "Full" version be easier on the eyes when trying to spot resources, and if so can I get away with the "Fuller" version? I'm very used to seeing them by now and I fear i'm not a good judge right now. Do I need to go back to basics and simplify the map (too full)?

Cities are good but need to simplify rails? Rails good but need to simplify cities? I know its all about preference, but even though I like it so far your input might help me fix mistakes.

Full:

Railroads-Industrial-Full.png


Fuller:

Railroads-Industrial-Fuller.png
 
The irrigation is too high as compared to the Buildings and Jungles... it distracts and causes the eyes to see mainly the irrigation, taking away from the over all Map Graphics.
Would be better if the irrigation was no more than 1/4th its height and consider breaking up the appearance of the irrigation being basically identical.
Jungles really do not go with such an improved industrial area.
 
The irrigation is too high as compared to the Buildings and Jungles... it distracts and causes the eyes to see mainly the irrigation, taking away from the over all Map Graphics.
Would be better if the irrigation was no more than 1/4th its height and consider breaking up the appearance of the irrigation being basically identical.
Jungles really do not go with such an improved industrial area.
So the 3d effect of the irrigation specifically making them look "tall"? I was gonna add variation to the irrigations but I can lower them too. I used these very early in production before i thought about adding buildings to railroads but my plans evolved. They were intended to pop-out at you with a clean map and I've neglected them. Thank you for your input i will get right on it.
 
ZergMazter... It wasn't a criticism, simply my visual observations and opinions intended to point out improved Map Graphics IF you agree.
Obviously, in the end you must please yourself. I like your approach and dedication to your Very Good Art Work and you will most certainly have some Master Pieces to be proud of :thumbsup:
 
I wasnt able to get a satisfactory result from the farms. I lack the still to improve over what I have at the moment. I did however try to implement a not so overpowering railroad system that keeps it to a minimum. Maybe some tweaks left for filling in some weird ending tracks. Also had to clean up and remove some railroad buildings as it was getting too busy. I will still somehow try to tackle the farms:

RailroadAndTrain.png
 
Managed to add a building to the capital city that only shows up after reaching metro status and can be triggered via construction of a building. In this example you got the Eiffel tower, but I also have the statue of liberty in the same location for a different culture group. Unfortunately every civ of the same culture group will inherit the same capital building. Also how cities grow will need to be customized for aesthetic purposes. It plays almost like vanilla but with the slight change for this visual effect. Not sure if this implementation would require too much re-balancing yet. It pretty much allows a hospital like building (Eiffel tower in this case) to allow a city to grow past its city stage into metro. The downside is any metro inherits this city graphics as well, so I would make it require the palace in order to make unique. Also rebalancing of how far a city can grow is required. Also since population pollution wont trigger until metro stage then for non-metro cities it needs to be rebalanced around population improvements. Lastly I'm playing with the city walls ability to show an extra city growth stage (Walled city) to try and turn it into a growth stage in essence giving you 4 growth stages that are linked. Even though the big cities are just cities they will feel like metros still, but no access to the metro texture for the capital:

Updated-Capitol-City.png
 
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Different perspective from the European side. This is a mediterranean cultured capitol city surrounded by metros note that each metro and capitol city can be unique as the mix with surrounding railroad buildings. Also ignore the MINES they are not final:

Mediterranean-Capital-WithWonder.png
 
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