Big Map Pangaea Ancient Age

dominatr

Smoke Jaguar
Joined
Apr 11, 2010
Messages
922
Alright, so i start saying here that if you need a good strategy on a bigger map, i have the answer for you. Using civassist II is very recommended.

Ok so the beginning is very important. You MUST find contacts fast. After you find them, start trading away. Your first tech should be Alphabet (or in my case Pottery, because in my mod, this allows scouts). Make sure you settle well, and build city defenses, but you must make a LOT of scouts/warriors to go find contacts/pop goody huts.

The way you need to trade is if a tech is avalable, trade as little gold possible for it. You may substitute technologies for gold in this case. Try to rob as much gold as possible also. Example

Other civ- 50 Gold, Mysticism, Me- 200 Gold Iron Working

Although it seems tempting to leave them behind in tech, you want to milk them for money, because this will pay off big time. In this case, Give IW for Mysticism and all the Gold.

You are researching alphabet because its sets you up for the later scheme of the Ancient Age

Once you get Alphabet, research Writing. Writing is THE MOST IMPORTANT TECH in this age, according to this strategy. I'll show you why in a bit.

When trading, continue to apply the gold robbery method. You will stack up a TON of gold and whenever an AI has a tech for offer, buy it and sell it to whoever has decent gold to give you. Don't bother trading techs to the weak, as this will hot make you rich. CivAssist can alert you when new techs are available, so you can be first to trade for it. This way, you may not be AHEAD, but the goal is to not be behind, because if you are behind, you have to spend a lot to catch up and you kind of are trapped for a bit.

When you get writing, the fun begins. Go to all your AI's and get all of their contacts. Give them techs if you are ahead (should be with this method) However, if you aren't, trade gold, but keep it minimal. NEVER trade a contact. This way, you can keep the AI's isolated and make yourself the central power. Continue trading for techs and whatnot, getting as much money as you can.

At this point, you should be able to max your slider and hurry to Map Making. You should already have most of the techs, except Polytheism, Construction, Currency, CoL, Philosophy, Monarchy, Literature, and Republic. Your AI's should continue to provide you money, which supports your slider. Around this point i had 2000 gold, and this is only the begging stages here.

Okay, maps are a very important thing also. Instead of having a withholding maps, make robbery trades with the AI, for example

AI- 70g, World Map, Me- 2300g Horseback Riding, Writing, World Map

The choice here would be, sell World Map for World Map and 70g.

To maximize your profit, start by trading to the weakest AI's to make your World Map value go up. Take whatever gold they have. Then work your way up and trade maps with everyone, don't leave anyone out, because if you do, eventually, someone else will make the profit you could have made. Of course, if you have the largest territory, the order doesn't matter, since your Map would be worth more anyway.

The next piece you need to control is Literature. Chances are, the AI will be struggling and feel no need to research it. Get the tech, but don't trade it yet. The AI will be broke from the Map trading, and they will still be isolated via contact monopoly, so you just expand your empire and wait while they make money and get techs. Whenever a tech comes up, trade a small mount of money for it, and then sell the tech for maximum profit. Don't give them literature, instead, get libraries built everywhere (use money to rush if you want, you'll need to money/science benefit for later) (Also, You could build The Great Library, but this part is optional and maybe not a good idea, but its better to have it than to let an AI have it, and catch up to you)

You should be super rich by now, so hurry through Poly and Monarchy.

Besides monarchy being an awesome Monopoly tech to get those last few techs before the middle ages, you get in a new government before anyone else, because you just withhold it while everyone is still researching map making and the lesser late ancient age techs. You will get everything else necessary if you do this correctly, so don't worry about anything except the ones i spoke about here.

Continue robbing the AI of their money, and by now they should be meeting eachother, and you no longer have the contact monopoly. But, you have monarchy which is even greater. Go through revolt into monarchy, trade for techs, rob, settle, build libraries, whatever you want. Once you shop around, make a lot of money and stuff, you should hit Middle ages somewhere in there.

For the early middle ages, i recommend researching Feudalism and cash rushing some medieval infantry and pikes, then kill off your neighbors which may be in anarchy as a aftershock of your trading, (they just got it so they want to revolt, leaving them very weak) As you wreck your crippled neighbors, and conquer territory. Keep applying the money thing to rush libraries, universities, and whatnot. From there, just hurry to Military Tradition and go kill everybody.

Well, there it is so far, please tell me what you think, test it out, see how it goes.

I worked hard on this, and it worked well for me, so just give it a shot :).

decided to throw this in real quick, if you get a SGL from the Philo thing or maybe first to monarchy, use it to rush a quick wonder for a golden age during this time. A mid ancient GA is GREAT since it is the time you build the foundation of your civ.
 
I think you cannot give advice out that only pertains to a mod as others will not have the mod. Maps cannot be traded until you know Navigation in C3C. I will not research Nav, which is fine as I would not trade maps, unless I had my borders contiguous.

The problem with trading maps is that they will now know how to get to you and if you have gaps they will send settlers to them. That is often an issue. It is not an issue, if you want to kill their settlers, otherwise you have to deal with blocking or risk a town in your midst.

Generic advice is fraught with problems in that it may not be valid for all levels. Hut busting is not a great investment as you move to DG and beyond. Even expansionist civs will have to take care about spending to make 4 scouts on Deity and Sid.

You have two issue 1) low odds of the best freebie 2) high odds the AI will bust the huts. In fact huts are not a good idea on Sid IMO.
 
I think you cannot give advice out that only pertains to a mod as others will not have the mod. Maps cannot be traded until you know Navigation in C3C. I will not research Nav, which is fine as I would not trade maps, unless I had my borders contiguous.

The problem with trading maps is that they will now know how to get to you and if you have gaps they will send settlers to them. That is often an issue. It is not an issue, if you want to kill their settlers, otherwise you have to deal with blocking or risk a town in your midst.

Generic advice is fraught with problems in that it may not be valid for all levels. Hut busting is not a great investment as you move to DG and beyond. Even expansionist civs will have to take care about spending to make 4 scouts on Deity and Sid.

You have two issue 1) low odds of the best freebie 2) high odds the AI will bust the huts. In fact huts are not a good idea on Sid IMO.

i was saying this in general, whether you have c3c or not. With c3c, you can get philo and skip map making and go for literature. without it, you gan skip philo and do map making.

i wasn't posting it as a guide to my mod, i never said that.

There is no problem with trading maps, regarding to what the AI sees. the AI already knows every tile in the game as far as i know, which is why they know where all the islands are and all of the resources and how to find the other continent(s).

as you said about the goody huts, this strategy isn't really centered around goody huts, but it speeds it up a lot on lower difficulty and with expansionist trait. On sid, i know this won't work, since that's like a whole other world over in that difficulty level.

I am giving generic advice to help anyone out that wants to try a new strategy. Maybe not follow the direct advice but kind of spark ideas for people who want to have a new way of playing.
 
When you get writing, the fun begins. Go to all your AI's and get all of their contacts. Give them techs if you are ahead (should be with this method) However, if you aren't, trade gold, but keep it minimal. NEVER trade a contact. This way, you can keep the AI's isolated and make yourself the central power. Continue trading for techs and whatnot, getting as much money as you can.

This cannot be done until Printing Press.
 
"dominatr"

"There is no problem with trading maps, regarding to what the AI sees. the AI already knows every tile in the game as far as i know, which is why they know where all the islands are and all of the resources and how to find the other continent(s)."

Actually this is not the case. The AI knows the disposition of the tiles. It does not know how to find them, till it has scouted them or see a map. I have seen this many times. The AI is not sending setlters to my open land, but if I give them a map, boom setlters head my way.

This is becasue they now know how to get to the tile. It is like you make an embassy and see the captiol of a far away civ. You have no knowledge of how to get there, it may be an island. This is why you do not trade map willy nilly for a few bucks. Well that plus you need Nav to trade maps in C3C and hence why it does make a difference about the version.

Map trading occurs earlier in PTW and Vanilla.
 
Dominatr -

I give you an A for effort, but I tend to agree with vmxa. You have certainly hit upon some of the core issues that make for effective game play. I particularly like your observation about the GA and when to time it. The earlier you trip it, the less productive it is. However, that boost in production results in early builds that you will have for a much greater duration. Which has better results? :dunno:

Trade monopolies are good at all levels, I think, if you can management them. Much harder to contain the AI at higher levels, especially containing them for the entire AA. As for Goody Huts - I am currently playing a game where every Good Hut has handed out barbarians. EVERY ONE. You can argue that being expansionist will solve this problem but I think there are much better long term traits than expansionist. But then I don't do a very good job at scouting in general.

If this worked for you, that's great. It is always good to pass along what you have learned. But aside from what was said about modding, you should always mention what difficulty you are playing at so that newer players/posters can differentiate. Now go up a level and see if this still works. I got messed up by a lot of posts where the poster didn't understand much about the game mechanics but I took it as golden advice - such as the put 2 spearmen in every city minimum. Uh, yeah. Thanks for that. :suicide:

I'm not saying your advice isn't sound for the right time and place. But it is important to point out that distinction. Most people don't (can't) play at Sid levels. I think that type of advice is sort of the 'I wish I were that good' type of advice. Yearning for something you either cannot or do not have the drive to do is just unhealth. I much prefer the emperor-deity level advice which is sound advice without being borderline obsessive (not that I'm not obsessed with Civ of all types).

You will often hear someone says "that won't work at the Sid level". I don't pay much attention to that. They are probably right, but at the moment I just want to survive the emperor game I'm playing. Once I master that, I'll tweak my style to move up. Most poeple do not go from Cheiften to Sid in one game (vmxa may be the expection).
 
Most poeple do not go from Cheiften to Sid in one game (vmxa may be the expection).

I think vmxa took two, but only because he started before C3C came out.
 
I got messed up by a lot of posts where the poster didn't understand much about the game mechanics but I took it as golden advice - such as the put 2 spearmen in every city minimum. Uh, yeah. Thanks for that. :suicide:
That's great advice on how to deal with Tanks though... :spear:

Sorry, couldn't help myself. :rolleyes:
 
I might be able to survive Sid if I get a really nice start and play for Diplo. :D

My tactics are not at Sid ready, especially military. I am horrible at generating leaders, but maybe I just don't see enough units to kill.
 
That's great advice on how to deal with Tanks though... :spear:

Sorry, couldn't help myself. :rolleyes:

The funny thing is that the first game I played on vanilla I picked Germany for my Civ because of panzers. It was chieften, of course. It was a spears vs. tanks epic battle. Only I had the spears. As it turns out, the results of spear vs. tanks is not as impressive as advertised, much to my disappointment.

I actually abdicated the throne and stopped playing for about a year. I picked it up again because I had nothing else to do and . . . got addicted. And to think I nearly avoided it . . .
 
The funny thing is that the first game I played on vanilla I picked Germany for my Civ because of panzers. It was chieften, of course. It was a spears vs. tanks epic battle. Only I had the spears. As it turns out, the results of spear vs. tanks is not as impressive as advertised, much to my disappointment.

I actually abdicated the throne and stopped playing for about a year. I picked it up again because I had nothing else to do and . . . got addicted. And to think I nearly avoided it . . .

Blast it! I can't drink and read posts like that!:lol::lol:
 
The funny thing is that the first game I played on vanilla I picked Germany for my Civ because of panzers. It was chieften, of course. It was a spears vs. tanks epic battle. Only I had the spears. As it turns out, the results of spear vs. tanks is not as impressive as advertised, much to my disappointment.

I actually abdicated the throne and stopped playing for about a year. I picked it up again because I had nothing else to do and . . . got addicted. And to think I nearly avoided it . . .

How did you manage to just have spears, while the AI has tanks on chieftain???
 
How did you manage to just have spears, while the AI has tanks on chieftain???

Hey, not everyone's great at this game ... I have had the distinction of simply quitting Chieftain games because I wouldn't be able to win.
 
Any position from a Chieftain game can be won!
 
Hey, not everyone's great at this game ... I have had the distinction of simply quitting Chieftain games because I wouldn't be able to win.

I did not want to be arrogant. But I have never seen an AI with tanks on chieftain. Even in my HoF space ship games, where I gifted them up into the modern age.
 
Ummm . . .

1) It was my first game.
2) I didn't read the manual first.
3) I thought the idea was to build a few really tough cities with as many improvements as necessary (coastal fortress anyone?)
4) Oh, what are all those pretty pictures around the map? What are luxuries and resources again?
5) Look, I can get pottery in 16 turns AND make gold! I can do that through the entire AA! What a steal!
6) No, I don't want to trade with you. I am an island unto myself.
7) Hey, good neighbors respect each other's boarders. We are all peaceful here. Nothing to look at.
8) Disband a unit? Why would I do that?
9) Upgrade a unit? Must require some of those pretty pictures I don't have.
10) A witch turned me into a newt shortly before I started playing. Luckily I got better.
11) I should have added a few sarcasm alerts. However, I most certainly had spears and they had tanks. I had more than just spears, but spears nonetheless - and 2 per city at that.
12) I was ambitious if not smart. I like a lot of land and a lot of friends. So huge map with 16 civs. I had 7 cities. Wow, how did the AI grow like that? And why are they all attacking ME!
13) Workers should mine mountains first. All those green and brown tiles could not posisbly be more valuable . . .
14) Pretty much read 'you might be an AI Civ' and I did everything the AI does. Only worse.
 
Back
Top Bottom