A thread on expansion rate has been somewhat hi jacked by a discussion of binary research. I have opened this thread to widen the audience and give a worked example from a real game.
This is from a recent game of mine (played at Emperor)
0% research generates 15 gold which will allow 5 turns at 100%
Break even is at 80% while 1@0% +5@100% is an average of 83.3%. This presumably gives a slight advantage to binary research.
To avoid complications, the starting position has been adjusted to prevent a library being completed and to prevent any city growth.
Binary research generates 111 (21->132) while break-even research gives 108 (21->129)
I was expecting a gain of 1 Not sure where the other 2 came from.
(to be continued)
This is from a recent game of mine (played at Emperor)
0% research generates 15 gold which will allow 5 turns at 100%
Break even is at 80% while 1@0% +5@100% is an average of 83.3%. This presumably gives a slight advantage to binary research.
To avoid complications, the starting position has been adjusted to prevent a library being completed and to prevent any city growth.
Binary research generates 111 (21->132) while break-even research gives 108 (21->129)
I was expecting a gain of 1 Not sure where the other 2 came from.
(to be continued)