Welcome back!
As I mentioned in this thread, I have devised a plan to achieve all the requirements for four of the six legs of the Elite Quattromaster Challenge.
I will try to post a thread around every two weeks with the game conditions, and then some highlights of my game, and encourage others to do the same. I also open the floor to discussions of strategy, as the regular HoF'ers never cease to amaze me with their insight into the game.
Round 2: All New!
What could be the opposite of classic? How about a game with a leader and map that I've never played, with a victory condition I have not yet achieved? That's round 2, a BTS-only romp through the jungles and deserts of the RainForest Map as Suryavarman of the Khmer, attempting to clear enough space to build a launchpad to the stars!
"Required" Settings:
Expansion: BTS
Era: Ancient
Civilization: Khmer
Victory Condition: Space Colony
Game Speed: Epic
Map: Rainforest (Note: Only Flat Rainforest Maps are eligible for submission.)
(Hey, I just noticed I had Civilization listed here twice in Round 1!)
As I mentioned in the opening thread, I will be playing at Monarch. (but I sure wouldn't mind seeing someone trying the game conditions at higher levels!) I am going to try a standard map, which is probably a little better for Space victory, but mostly because which maps are going to be acceptable for EQM are still up in the air:
Here again are the opponent requirements for various map sizes.
Remember, Duel Maps are definitely ineligible for the Elite Quattromaster Challenge.
Since creating the game for this challenge, I've fiddled a bit with both map and leader. Food is king in the rainforest, but it's not very diverse. You will see lots of rice and bananas and pigs, but little or no wheat, corn, sheep, cows, or seafood of any kind. In my brief experiments, four resources in the fat cross was not uncommon. Gold is common in the deserts, and gems in the jungle, but maps seem to have little or no silver (but when they do, it's on grassland hills!). Production is at a premium, as what hills there are tend to be concentrated around clusters of impassable peaks. With all the jungle, Iron Working becomes just as important as in round 1, but for a very different reason.
Suryavarman is Creative, which makes bypassing early religion easier, and Expansive, which is wonderful in this high food, low diversity environment. His UB is an aqueduct that supplies an extra
, so getting size 20 cities is trivial. His UU is the Ballista Elephant; anyone who can find significant use for a UU whose benefit involves fighting outside cities gets a cookie
See you on Alpha Centauri!
Results:
shyuhe Immortal 1861 A.D.
Bindamel Monarch Jan. 1951
Paradigm Shifter Monarch Jul. 1968
bestje Prince Jul. 1955
hecubus Noble Jan. 1983
Ozbenno Monarch 1926
Latecomer:
ruff_hi Monarch 1930 A.D.
As I mentioned in this thread, I have devised a plan to achieve all the requirements for four of the six legs of the Elite Quattromaster Challenge.
I will try to post a thread around every two weeks with the game conditions, and then some highlights of my game, and encourage others to do the same. I also open the floor to discussions of strategy, as the regular HoF'ers never cease to amaze me with their insight into the game.
Round 2: All New!
What could be the opposite of classic? How about a game with a leader and map that I've never played, with a victory condition I have not yet achieved? That's round 2, a BTS-only romp through the jungles and deserts of the RainForest Map as Suryavarman of the Khmer, attempting to clear enough space to build a launchpad to the stars!
"Required" Settings:
Expansion: BTS
Era: Ancient
Civilization: Khmer
Victory Condition: Space Colony
Game Speed: Epic
Map: Rainforest (Note: Only Flat Rainforest Maps are eligible for submission.)
(Hey, I just noticed I had Civilization listed here twice in Round 1!)
As I mentioned in the opening thread, I will be playing at Monarch. (but I sure wouldn't mind seeing someone trying the game conditions at higher levels!) I am going to try a standard map, which is probably a little better for Space victory, but mostly because which maps are going to be acceptable for EQM are still up in the air:
Here again are the opponent requirements for various map sizes.
Code:
Mapsize Minimum Maximum
Tiny 2 4
Small 4 7
Standard 6 10
Large 8 14
Huge 10 17
Since creating the game for this challenge, I've fiddled a bit with both map and leader. Food is king in the rainforest, but it's not very diverse. You will see lots of rice and bananas and pigs, but little or no wheat, corn, sheep, cows, or seafood of any kind. In my brief experiments, four resources in the fat cross was not uncommon. Gold is common in the deserts, and gems in the jungle, but maps seem to have little or no silver (but when they do, it's on grassland hills!). Production is at a premium, as what hills there are tend to be concentrated around clusters of impassable peaks. With all the jungle, Iron Working becomes just as important as in round 1, but for a very different reason.
Suryavarman is Creative, which makes bypassing early religion easier, and Expansive, which is wonderful in this high food, low diversity environment. His UB is an aqueduct that supplies an extra


See you on Alpha Centauri!
Results:
shyuhe Immortal 1861 A.D.
Bindamel Monarch Jan. 1951
Paradigm Shifter Monarch Jul. 1968
bestje Prince Jul. 1955
hecubus Noble Jan. 1983
Ozbenno Monarch 1926
Latecomer:
ruff_hi Monarch 1930 A.D.